gold fix?
Old 06-01-2016, 01:35 PM   #1
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Default gold fix?

Why is it be more profitable for me to kill nlake boss with my daily rrt then to try to farm high level zones?

Maybe a small gold fix will help encourage people to group farm higher zones as well?
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Old 06-01-2016, 10:26 PM   #2
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More kills, more chances for a chest; more chests, more chances for gold rushes
Higher level bosses can give more gold, the gold rush chance is the same...
More opportunities = higher profitability
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Old 06-01-2016, 10:39 PM   #3
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this is one of the only games that actually punishes you for farming high end. I don't understand it either. maybe a gold rush buff to zones past dungeon abyss and bigger chests, and a small chance to get a crappy chest. it's bad enough we can already not get a chest..... and an actual increase to higher tier resource drops would make high-end farming worth it. maybe an additional .2% chance to getting a tier past tier 20 when you farm above N.lake per zone. or something, idk. all i know is this game punishes you for farming high end..... we put in the work to improve our toons, and fighting stronger enemies punishes you???? it makes very very little sense lol
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Old 06-02-2016, 08:18 AM   #4
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my thoughts exactly Lakki. Something to encourage going higher than heroic nlake for resourcing would be nice
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Old 06-02-2016, 10:17 AM   #5
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I don't really support more gold making :{ some builds already are making like a full tc in profit when they burn tcs. Don't really wanna make them even richer and have them raise tc prices further. Nerf mc <.<
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Old 06-02-2016, 12:06 PM   #6
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Gold isn't only made through MC. BGT, heroics, and resourcing all gain you gold too. Maybe an epic level 80 stat skill that at 100 gives you (while groupedj 100% of what you would have received if solo? Would actually make nod beneficial to do grouped
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Old 06-02-2016, 03:37 PM   #7
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Quote:
Originally Posted by Lakki
this is one of the only games that actually punishes you for farming high end. I don't understand it either. maybe a gold rush buff to zones past dungeon abyss and bigger chests, and a small chance to get a crappy chest. it's bad enough we can already not get a chest..... and an actual increase to higher tier resource drops would make high-end farming worth it. maybe an additional .2% chance to getting a tier past tier 20 when you farm above N.lake per zone. or something, idk. all i know is this game punishes you for farming high end..... we put in the work to improve our toons, and fighting stronger enemies punishes you???? it makes very very little sense lol
This seems to be a good idea. I would go with a gold bonus above N lake though.
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Old 06-02-2016, 03:57 PM   #8
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Quote:
Originally Posted by Tharkas
Gold isn't only made through MC. BGT, heroics, and resourcing all gain you gold too. Maybe an epic level 80 stat skill that at 100 gives you (while groupedj 100% of what you would have received if solo? Would actually make nod beneficial to do grouped
The build(s) in specific I'm talking about tho just grind bosses relying 100% on mc. Maybe occasional resourcing. And still can consistently make stupidly high amounts of profit.
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Old 06-02-2016, 04:09 PM   #9
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double cast archers, basicly
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Old 06-02-2016, 05:23 PM   #10
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Eh. Those bms with t5-6 koks are pretty up there too :{ but idk exactly how much they make. At least their builds were expensive as hell tho :{

(A couple double casters like shad/Dan might have gear that is more expensive overall than bms but most don't)

Last edited by Blaze; 06-02-2016 at 05:27 PM..
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Old 06-04-2016, 06:44 AM   #11
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tbh farming high end mobs is op gold.
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Old 06-04-2016, 11:53 AM   #12
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You would think glitch would have said something by now.
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Old 06-04-2016, 03:44 PM   #13
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I am with Dan on this one, gold in high areas is perfectly fine.

The real problem in the game is farming in group high areas, is TERRIBLE and pointless.
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Old 06-04-2016, 03:52 PM   #14
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Blackmanrunning and Elitomboy farm fonr together and complain about how little gold they make but they don't have insane killspeed. They should be in fungi instead.
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Old 06-04-2016, 04:13 PM   #15
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Quote:
Originally Posted by King
The build(s) in specific I'm talking about tho just grind bosses relying 100% on mc. Maybe occasional resourcing. And still can consistently make stupidly high amounts of profit.
No need to alter MC in anyway. Could just alter the procs on double cast setup to require higher tiers to be as efficient
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