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Is this what I should expect for Nod endgame?
Old 05-15-2013, 02:58 AM   #1
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Default Is this what I should expect for Nod endgame?

I was so happy when I heard about the new patch and I entered into my first pilgrimage eager to to get closer to whatever it is I'm working for and after about 40+ of rrt I have had sometime to think about a couple of things as I try to kill as fast as I can. (and its fast btw, skills over stats all day) just to take a million years to get. but now playing nod is so painfully boring I have nothing to work for but something that wont get here for 2 weeks just so I can get the itty bitty bonus for being 1 lvl higher and then I can do that again just harder to get the same itty bitty bonus again?

this is not fun any more at all I really dont wanna walk away from all my time and money but this has really kicked me in the nuts
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Old 05-15-2013, 03:09 AM   #2
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really, you only need to do it once to become an epic player and be able to use the EPB that you get from beasts, so even pushing and drudging through it once is worth it imo. Once you have everything maxed, or now knowing it will take a long time, you can prepare with tc's and gold for RP when/if you want to go higher. You will get less penalties on skills and be able to farm higher with moderate ease, well worth it.
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Old 05-15-2013, 03:24 AM   #3
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really the number one thing that I am frustrated with is the direction the game is going, its not something I wanna chase. and this truly is epic and I have to do it 5 times ??? lmao no.
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Old 05-15-2013, 07:00 AM   #4
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"We choose to go to the moon in this decade and do the other things. Not because they are easy, but because they are hard." - JFK (a quote I try to remember when I feel like giving up)

When cap raised 80, there weref people that hit lvl 80 THAT DAY. The very day it came out, they were capped again. And a week later, they were saying they were bored and there was nothing to do. A month later, people were asking when cap would be raised again.

When cap went to 85, SEVERAL people rushed to 85 in a few hours. And were again bored and wanted more. And for months they wanted cap raised again.

It was the same thing with gold. Everyone wanted something to spend gold on, and LGs came out. They were expensive, and it took, maybe a couple of weeks for a lot of people to get a t1 suit. Uptiering was somethign to buy, but most folk thought it was too hard, so by the time LG weapons and armor came around, people were offering 100 tcs for them.

For years, it was fairly easy to jump on and finish every patch that came out. Something that took months to develop conquered in hours or days. Ok, so completing the pilgrimages may take 4 months, or it might take a year. You might have to burn tcs. You might have to upgrade equipment. But at least for the foreseeable future, there won't be a bunch of people starting thread after thread of 'raise cap!'

And, yeah, I know there's the thrill of something new, and the excitement of flying through areas and seeing numbers skyrocket. But there's also a feeling you get when you face a daunting challenge, persevere, and stand on top of the look back at all you've been able to do. To be quite honest, it's a feeling Nod hasn't really been able to give, until it started going in this new direction.

Last edited by NemesisKnight; 05-15-2013 at 07:01 AM.. Reason: Typos as usual
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Old 05-15-2013, 08:00 AM   #5
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i understand that it takes long to become an epic player ... i think it's normal to work hard to get an extra level. You gotta sweat hard to be OP, that's not new.

what I don't understand is that everything else is remove while you work on pilgrimage (gold/trophies/rp/stats/level 85) leaving only resourcing which will become useless when all pilgrims flood ah with dirtcheap resources to gain few gold there and there.

with the way I farm, slow and consistent, I know I basically won't get anything else than resources until I finish playing nod.
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Old 05-15-2013, 08:58 AM   #6
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First off, I like this game. If I didn't, I wouldn't play it. So, without the patch, I'd still farm away. It would be nice, as Neme says, to have a new feel to Nod. It's not clear from the outside that this is it.

Specifically, it isn't clear is that this is "Something that took months to develop." As an ex-programmer, this looks like a small variant on the kind of code that already exists for boon. The difficulty may produce a new "feeling" for a while but the result is the same game (albeit a zone or two higher). In the meantime, the clans/arena teams suffer.

I could start this - I have 2 toons around 29 billion xp. Like Kilda, I'm a slow farmer and not the strongest of characters. So as things stand, the pain to clans/arena partners is too great. I won't start this until I'm so OP that completion will be quick which works against the new feel.

I'm not opposed to making things difficult, it's just that the change: a) shouldn't hurt the clan - why don't you make it so that the treasure boxes still exist and all of the gold goes for clan rp? - and b) you should end up with something truly different at the end. Glitch had made a comment earlier about enhancing cross-skilled players. Good. Maybe this is the opportunity for it.
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Old 05-15-2013, 09:43 AM   #7
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Clan management is in place to deal with things like this. Perhaps this is an attempt to get the RP under control, which goes up every month and shows no sign of slowing down.
The idea of using the pilgrimage time to trim some gold and trophy flow to the game is simply genius.
I believe that people won't resource as much as some think, since it will simply delay them finishing the pilgrimage.
As for arena teams, who cares?
It's supposed to be a team, not some random assortment of 3 players who don't know each other. If they can't coordinate between each other when/who is going to pilgrimage, that's just too damn bad.
Too complete this epic pilgrimage you must give up your life, gold, and trophies to emerge as something better.
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Old 05-15-2013, 12:59 PM   #8
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The only problem I really have is that there real way to earn gold. I don't mind spending some irl money for tc's I enjoy the game and have no problem supporting it, but at this rate it will cost way to much irl money.
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Old 05-15-2013, 01:42 PM   #9
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Jvance have right abot 90% or higher percentage. So allow me to bring a critical, perhaps constructive one.

Any developer trying to increase their working houres especially if the work is paid.
Greed is the characterization of the world in which we live and greed pushes everyone to have parsee actions, betray and deceive people to get more money from them, if it can not make them pay money continuously.
I suspect that each of you who have bought a computer game, you saw that game will end. Of course that was one computer game that can be played online, where there is no finality, but if you were playing on your PC campaign, this campaign has a goal, so phas an end. As you saw, are player that reached a tier 5 of armor and, immediately, the developer increased the possibility of having tier 6 for, and never, you never come to an end, because this game is meant to collect money in a continuous manner.
Just now, game life took a new direction, epic pilgrimage. But players that have reached a high development can browse new directions in a much faster and, therefore, the developer will try to limit the fulfillment of new quests to players most advanced in order to keep as much in the game in hopes of buying cording to many TCs.
Either way, the difference between net games like this, and the games that you buy on CD / DVDs and their purpose is that the game developers on CD graphics improvements and other things that make that game to meet new techniques and, of course, those games on CD / DVD have a purpose, while leaving the door open to a possible sequel, and here, in this game, just us being implemented quests that, once fulfilled, others do occur.
All who started this game, seeing on the website of the game, a woman in chains. Guess who started the game all believed that the goal of this game is to free the woman in chains. He he, nothing about that. Until some time ago not even a rumor about that woman in game. He then introduced a worthless quest or bonus that makes you walk from town to town to find "princess story" that was on the website to justify the developer put nearly naked woman on page web of this game.
The same happens with the new quest: epic pilgrimage. There is no bonus, has no benefit. The only thing would be that players have the opportunity to increase their level with another 5, from lvl 85 to lvl 90 can have. That instead to see and be bored over the years to the same picture as N Lake where they farmed continuously, can get bored over the years, until anotherlevel appears to can be bored with same pictures as Pit, or Abyss Dungeon or, Ridge Mountain.
If the developer really wanted to bring something new and real way to attract all players that reach lvl 90, would have said that instead of decaying old and overcome lvl 99 epic tp's that noone longer turn one in weapons or armor but in epic dust should be put only to those who have passed the new epic pilgrimage and reached lvl 90, instead of the old drops epic fail after 7 drops normal if the player plays game in heroic mode, or after 10 drops normal if the player plays normally, would be replaced epic drops with lg drops of already discovered weapons or morphed armors.
In my country it is a expression "go like sheep after the donkey." That all will go after one that has no target, without having any objection or application because they are not able to think, or to say something, or ask something.
I understand that this new epic pilgrimage brings us closer to find and rescue the princess?
Nobody said anything about this? Did you forget what started and what is the purpose of this game?
BTW... what is the goal of this game ?
To have all armore tier 6 ? If we get tier 6, developer will raise tier at 7 immediately, so that can't be a goal.
To save the princess ? No, this also can not be a goal because there is no princess, there is just a story about a princess.
Besides to spend money on TC's on this game what else is the goal for this game? Where is the connection between game and picture that greets us every time when we enter in the game page?
Maybe we should have possibility to discover and save the Princess and after a new quest will be revealed in a year when all players will get bored and, after that to discover and save her father, who actually was not a dead and is closed in a dungeon boss. Then another quest to be revealed, that after I saved the princess and his father, who was telling us that in fact the princess mother can be saved but it is hidden in a hard to break place. And find out from there and a brother, uncle, aunt, great king's army chief etc... and from year to year, how many such quests, and the end of a quest, the one/those who fulfill that quest to gain some unique weapons and armor with unique abilities that can not be duplicated.
However, all Players who have played for 4 years compared with those who started game yesterday's, they are in a great disadvantage, because all that who start the game today know and benefit of all these things/quests, things/quests that players that began the game 4 years ago have not had even thought it would not be possible.
Therefore, I think the story of this game should be said from the beginning, because the game has potential but his story is shaky or, better said, has there isn't a story at all. At least, not yet.
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Old 05-15-2013, 01:54 PM   #10
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LOL, you sound like Billy Madison when he's reciting his reasons for the Industrial Revolution
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Old 05-15-2013, 03:25 PM   #11
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I award you no points, and may God have mercy on your soul
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Old 05-15-2013, 04:02 PM   #12
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OR who about you all calm your tits and see if he is going to be adding anything else to make it an incentive to go to level 90 or 86 even. I mean the patch is only a few days old and you are already bitching about it.
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Old 05-15-2013, 04:17 PM   #13
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Edy's speech sounds like Fior's aka "Cereal Box Man" way of talking.

There are plenty of " open ended " pc games, but here in Nodiatis we have a ever changing one.
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Old 05-15-2013, 07:05 PM   #14
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.....There is no princess......?
My life no longer has meaning........*cries*

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Old 05-15-2013, 07:39 PM   #15
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Quote:
Originally Posted by Barsoom
I'm not opposed to making things difficult, it's just that the change: a) shouldn't hurt the clan - why don't you make it so that the treasure boxes still exist and all of the gold goes for clan rp? ....
This, right here. +1
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Old 05-15-2013, 09:22 PM   #16
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you get 0 of the xxxx gold in the chest due to xx% xxxxxx clan taxes and xx% pilgrim tax.

taxes = 100%
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Old 05-15-2013, 10:38 PM   #17
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So, what I'm taking away from this is that some of the clans are concerned their members are only willing to look after the clan's welfare if there is a game mechanic compelling them to.

I would think that is very telling.
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Old 05-15-2013, 10:44 PM   #18
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Quote:
Originally Posted by NemesisKnight
So, what I'm taking away from this is that some of the clans are concerned their members are only willing to look after the clan's welfare if there is a game mechanic compelling them to.

I would think that is very telling.
Thread has nothing to do with that, lol
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Old 05-15-2013, 11:13 PM   #19
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Right, because no one suggested this patch harms a clan's ability to earn RP. And it doesn't contain a suggestion from you yourself that 'you get 0 of the xxxx gold in the chest due to xx% xxxxxx clan taxes and xx% pilgrim tax. taxes = 100%'

I was assuming you were suggesting a game mechanic be added to mandate people generate RP while on pilgrimage.
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Old 05-15-2013, 11:56 PM   #20
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Quote:
Originally Posted by NemesisKnight
Right, because no one suggested this patch harms a clan's ability to earn RP. And it doesn't contain a suggestion from you yourself that 'you get 0 of the xxxx gold in the chest due to xx% xxxxxx clan taxes and xx% pilgrim tax. taxes = 100%'

I was assuming you were suggesting a game mechanic be added to mandate people generate RP while on pilgrimage.
What does that have to do with "certain clans" though? Oh, wait, nevermind. I see now.
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