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Flash Green-Yellow if Immune |
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04-06-2013, 11:51 AM
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#1
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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Flash Green-Yellow if Immune
Anyone under soldier or anyone who is currently immune to clan battle shouldn't flash normal yellow, should be some alternative.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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04-06-2013, 12:31 PM
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#2
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Rare Collector
Darkdingus is offline
Join Date: Dec 2010
Location: Canada
Posts: 952
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Nice idea.
Quick implementation, obvious results of knowing who's fair game or not.
__________________
A man in love is incomplete until he marries.
Then, he's finished.
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04-06-2013, 12:44 PM
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#3
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Auction Master
Nemesiss is offline
Join Date: Nov 2008
Location: USA, NC
Posts: 1,052
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i... agree
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04-06-2013, 07:40 PM
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#4
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Temporarily Suspended
Sapreaver is offline
Join Date: Aug 2008
Posts: 1,627
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How long does it take you to try to force a clan battle and then find out they're immune? 2-3 seconds? How long does this Inconvenience you? 5 seconds for the global cool down? does it even trigger global cool down?
Would be kind of annoying having someone follow you around and know the second you are kill-able wouldn't it? possibly even before you know if you miss the message.
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04-06-2013, 08:31 PM
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#5
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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counter suggestion:
if they cant be killed by you, have em not flash at all.
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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04-07-2013, 01:37 AM
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#6
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Boss Hunter
Refraxx is offline
Join Date: Feb 2012
Location: Somewhere in a cave using a satellite uplink
Posts: 123
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04-07-2013, 01:01 PM
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#7
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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Quote:
Originally Posted by Smashbros
counter suggestion:
if they cant be killed by you, have em not flash at all.
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But you don't want to be on a square with someone who isn't flashing at all and suddenly their immunity ends and they force you and you never saw it coming.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
|
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
|
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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04-12-2013, 03:55 PM
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#8
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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bump
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
|
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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04-12-2013, 07:52 PM
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#9
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Boss Hunter
Refraxx is offline
Join Date: Feb 2012
Location: Somewhere in a cave using a satellite uplink
Posts: 123
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Bump

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04-13-2013, 03:46 AM
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#10
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Quote:
Originally Posted by Huggles
But you don't want to be on a square with someone who isn't flashing at all and suddenly their immunity ends and they force you and you never saw it coming.
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have it not flash at all, and then say 3 min before they can force, have it flash green
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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04-13-2013, 03:01 PM
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#11
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Temporarily Suspended
Skarner is offline
Join Date: Dec 2011
Location: Colorado
Posts: 62
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support
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05-02-2013, 06:11 PM
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#12
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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bump for copycats
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
|
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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