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				 Variety In Monsters 
 I have an idea that may bring some spice back to farming,
 Prefixes for monsters.
 
 These prefixes if you will add a word to the beginning of the monsters name.
 
 You may be thinking "how would adding another word make for more interesting mob combat?", well instead of fighting runt foxes all day you may fight a few Majestic runt foxes or Spastic Runt Foxes.
 
 Now you're probably thinking that "Its just a name it doesn't do anything!" well lets have each prefix have an effect on the mob!
 
 For example, the Spastic runt fox mentioned earlier could have a 25% chance of double attacks or the majestic one above could just generally be stronger than the average runt fox.
 
 Are you still with me? If your not read it again!!!
 
 Now you're thinking "Well that seems kinda fun but it's just going to make fights harder and not give me anything extra." WRONG!
 
 These mobs will have higher experience gains, higher chances of loot, higher chances of items drops, depending on the prefix!!!!!!
 
 Are you sold on this idea?! If not go TUCK your self in because you need to sleep on this bad boy!
 
 Don't even worry about thinking up any prefixes cause I thought up a Metric ****on of them.
 
 GONNA GET TECHNICAL DOWN HERE BE WARNED!!!
 
 Simple list of prefixes
 
 Venomous - Attacks made by this creatures poison you for monsters level over 30 seconds.
 
 Toxic (level 50+)
 Attacks made by this creature cause Poison damage equal to mobs levelx2 over 10 seconds as well as another bit of extra damage equal to the mobs level/2 instantly.
 
 virulent (level 75+)
 Attacks made by this creature cause the target to take Instant damage equal to mobs level *2 and suffer a 15% melee/range/draw slow for 10 seconds
 
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 Majestic
 All stats boosted 125%
 
 Lordly(level 50+)
 All stats boosted 150%
 
 Royal(level 75+)
 All stats boosted 175%
 
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 Precise
 10% extra chance of critical hits 25% higher chance of hitting
 
 Accurate(level 50+)
 25% extra chance of critical hits 50% extra chance of hitting
 
 Exacting(level 75+)
 50% extra chance of critical hits 75% extra chance of hitting
 
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 Strong
 deals an extra 1.5 times damage
 doesn't cast Gems or use magic
 
 Powerful(level 50+)
 Deals an extra 2* damage
 doesn't cast Gems or use magic
 
 Devastating(level 75+)
 deals an extra 4* damage
 doesn't cast Gems or use magic
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 Hermitic
 Casts spells instead of attacking(more dd casts)
 uses its gems more frequently
 
 Sagely(level 50+)
 casts spells instead of attacking
 Uses its gems more frequently
 Mana and energy regen faster
 
 Mystical(level 75+)
 casts spells instead of attacking
 Uses its gems as they appear
 doesn't run out of mana or energy
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 Resilient
 Takes 10% less damage
 
 Armored(level 50+)
 Takes 25% less damage
 
 Invulnerable(level 75+)
 Takes 50% less damage
 
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 Spastic
 25% chance of double attacking
 
 Mutated(level 50+)
 50% chance of double attacking
 
 Overwhelming(level 75+)
 always double attacks
 
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 Agile
 10% extra base miss chance flat 5% chance to dodge
 Evasive
 20% extra base miss chance flat 10% chance to dodge
 Imperceptible
 30% extra base miss chance flat 20% chance to dodge
 
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 Cold
 Attacks 10% slower and causes a 15% range and melee slow aura for 7 seconds on attacking
 Frosty
 Attacks 20% slower and causes a 30% range and melee slow aura for 7 seconds on attacking
 Frozen
 Attacks 30% slower and causes a 45% range and melee slow aura for 7 seconds on attacking
 
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 Magic resistant
 acts as if Affected by a 50% discourage jeweling gem
 
 Magic deflecting
 acts as if affected by a 50% do unto aura
 
 Magic eating
 25% chance of having any damage gem used on it heal it instead of damaging DDs act as direct heals and DoTs get converted in to regrowths
 
				 Last edited by Sapreaver; 04-08-2013 at 08:44 PM..
					
					
						Reason: 2 new prefix groups
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