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		|  11-29-2009, 05:48 PM | #121 |  
	| Guest | 
 regenergy 
 ^ bad name
 
 
 depends on rank but it could boost hp regeneration for some interval of time.
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		|  12-16-2009, 08:33 AM | #122 |  
	| Boss Hunter 
				 
				
orderr is offline
  Join Date: Dec 2009 Posts: 200 | 
				 - 
 How about spell combinations? Like a spell that requires you to have another gem up to be able to use. I guess flare up auras are similar to that, but there could be powerful spells that work only if you have another gem(or 2 or 3) up at the same time. |  
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		|  12-16-2009, 10:34 AM | #123 |  
	| Epic Scholar 
				 
				
RogueTigeR is offline
  Join Date: Jan 2009 Location: St. Louis Posts: 2,461 | 
 love that idea orderr... say certain gems had bonuses when certain  other gems were either out or effects were in play.. i.e .. the mob was poisoned burned, diseased. etc |  
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		|  01-30-2010, 12:42 AM | #124 |  
	| Epic Scholar 
				 
				
RogueTigeR is offline
  Join Date: Jan 2009 Location: St. Louis Posts: 2,461 | 
 Aura of Converse:redirects reflected and mirrored damage due to auras back to the original target
 
 Black Magic
 
 Rank 1: Redirects upto 4 damage back towards original target
 Rank2:  Redirects upto 6 damage back towards original target
 Rank3:  Redirects upto 9 damage back towards original target
 Rank4:  Redirects upto 13 damage back towards original target
 Rank5:  Redirects upto 17 damage back towards original target
 
				 Last edited by RogueTigeR; 01-30-2010 at 01:01 AM..
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		|  01-31-2010, 03:57 AM | #125 |  
	| Temporarily Suspended 
				 
				
Relic is offline
  Join Date: Aug 2008 Location: Plumbing the depths of hatreds womb, scaling destructions breast. Posts: 2,383 | 
 Inner Sight Rank 1Energy: 0
 Mana: 0
 Blue Magic 20
 When placed into play this gem has
 a 20% chance of casting your Class Ability.
 
 Rank 2
 When placed into play this gem has
 a 40% chance of casting your Class Ability.
 
 Rank3
 When placed into play this gem has
 a 60% chance of casting your Class Ability.
 
 
 And so on..
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		|  01-31-2010, 04:01 AM | #126 |  
	| Epic Scholar 
				 
				
thatperson is offline
  Join Date: Aug 2009 Location: In bed with Skred Posts: 4,704 | 
 awesome ideas rogue and relic 
				__________________ 
	Quote: 
	
		| 
					Originally Posted by Glitchless
					
				 There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: Fix and eat a sandwich +15%Watch TV -5%Urinate +20%Finish your homework +10%Stand on your head for 5+ minutes +33%
 
We believe these are working as intended. |  |  
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		|  02-16-2010, 12:52 AM | #127 |  
	| Epic Scholar 
				 
				
RogueTigeR is offline
  Join Date: Jan 2009 Location: St. Louis Posts: 2,461 | 
 Aura of Exactitude:
 White Magic
 
 Rank 1: Increases your chance to hit with melee strikes by 5%
 Rank 2: Increases your chance to hit with melee strikes by 10%
 Rank 3: Increases your chance to hit with melee strikes by 15%
 Rank 4: Increases your chance to hit with melee strikes by 20%
 Rank 5: Increases your chance to hit with melee strikes by 25%
 
 
 **since this will mainly only affect PvE... hopefully this could even out the kill times, or even ability to kill blacks for melee users vs. casters**
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		|  02-25-2010, 06:47 PM | #128 |  
	| Epic Scholar 
				 
				
RogueTigeR is offline
  Join Date: Jan 2009 Location: St. Louis Posts: 2,461 | 
 Green Magic
 Selfish Endurance: regardless of which frindly you are targeting, this gem restores 10 energy/6 secs on you
 
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		|  02-25-2010, 07:20 PM | #129 |  
	| Gem Pouch Expert 
				 
				
Sleepingfox is offline
  Join Date: May 2009 Location: >.> where do YOU live Posts: 442 | 
 
	Quote: 
	
		| 
					Originally Posted by Relic
					
				 Inner Sight Rank 1Energy: 0
 Mana: 0
 Blue Magic 20
 When placed into play this gem has
 a 20% chance of casting your Class Ability.
 
 Rank 2
 When placed into play this gem has
 a 40% chance of casting your Class Ability.
 
 Rank3
 When placed into play this gem has
 a 60% chance of casting your Class Ability.
 
 
 And so on..
 |  if i had this i would never die (since my class abilitie heals 1200 hp XD) |  
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		|  03-20-2010, 06:22 PM | #130 |  
	| Guest | 
 This is a suggestion for the mez/stun/daze line gems.
 First, they are far to expensive in terms of mana for any serious player to include them in their pouch. 20 energy and 20 mana at rank 10 is a huge cost for only 3 seconds on a mez. I understand that being cheaper could mean that a person could easily spam them and never be touched. Therefore I propose that a timer be placed on these gems and their cost be reduced.
 
 If there is a timer a person could only cast it a certain number of times during a battle...but with a reduced cost in mana/energy it might still be worth it. As is, Im not sure why anyone would really want to use them.
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		|  03-21-2010, 06:25 AM | #131 |  
	| Guest | 
 Name: Sacrifice
Magic:  Black & White (100)
Mana Cost:  ALL
Energy Cost:  ALL Name:A one time use per fight where it will be a instant death for either you or the mob/pker you are facing. This will be unable to be used by any class that can revive.
  Wrath Rank 1, 2, 3
Magic:  Red (20, 40, 60)
Mana Cost:  10, 20, 30
Energy Cost:  10, 20, 30 Name:Doubles attack speed, and damage, at the cost of 45 second bleed of 100HP to self
  Mirror Image
Magic:  White (40)
Mana Cost:  0
Energy Cost:  0 Name:Transfers HP to either Mana or Energy (whichever is more) Gems cost double Cost for next 30 seconds.
  Lightspeed
Magic:  Blue (20)
Mana Cost:  0
Energy Cost:  0 Class ability takes 1/2 time to replenish
 
				 Last edited by Matt Aries; 03-21-2010 at 06:28 AM..
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		|  04-19-2010, 12:56 AM | #132 |  
	| Auction Master 
				 
				
beetdabrat is offline
  Join Date: Mar 2009 Posts: 1,086 | 
 Quick Demise Aura
 Rank 1 Black Magic 5: Reduces the duration of your damage over time gems by 10%
 
 Rank 2 Black Magic 11: Reduces the duration of your damage over time gems by 13%
 
 Rank 3 Black Magic 19: Reduces the duration of your damage over time gems by 16%
 
 Rank 4 Black Magic 27: Reduces the duration of your damage over time gems by 21%
 
 Rank 5 Black Magic 35: Reduces the duration of your damage over time gems by 30%
 
 Rank 6 Black Magic 46: Reduces the duration of your damage over time gems by 34%
 
 Rank 7 Black Magic 56: Reduces the duration of your damage over time gems by 39%
 
 Rank 8 Black Magic 67: Reduces the duration of your damage over time gems by 43%
 
 Rank 9 Black Magic 78: Reduces the duration of your damage over time gems by 47%
 
 Rank 10 Black Magic 90: Reduces the duration of your damage over time gems by 50%
 
 Rank 11 Black Magic 100: Reduces the duration of your damage over time gems by 55%
 
				 Last edited by beetdabrat; 04-19-2010 at 12:58 AM..
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		|  05-07-2010, 10:19 AM | #133 |  
	| Guest | 
 I would like a gem that allows you remove 1 gem from play, at random, from your targetted opponent.
 Higher ranks can have a higher chance of success and/or lower cost and/or remove more gems.
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		|  07-30-2010, 01:05 PM | #134 |  
	| Boss Hunter 
				 
				
Border201 is offline
  Join Date: Nov 2008 Posts: 158 | 
 Blue aura Gem
 Shared wisdom
 
 Increases the minimum damage of all non-blue gems by 50% of their max while reducing their max damage by 15%
 
 Basically make Casters more viable on Black level bosses.
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		|  08-06-2010, 03:58 PM | #135 |  
	| Guest | 
				  
 Gem Name: Roulette
Gem Color: Black (Detrimental gem)
Cost: Half your Mana & Energy amount
Description: 
When put into play, the gem will increase all damage types by X% to the player or it's opponent. Can only be cast once per combat.
Gem Levels: Gem Name: Defiance Aura
Gem Color: Green
Cost:lvl 20: 5%lvl 40: 10%lvl 60: 25%lvl 80: 50%
  0
Description:  Increases Armor Class of any non shield user by 2% per their character level.
Gem Name: Berserker
Gem Color: Red
Cost:  varies upon lvl
Description:  Increases attack speed of all non magical attacks by X% per gem lvl
Gem Levels: Gem Name: Second Chance
Gem Color: White
Cost:lvl 10: 3% 10 manalvl 20: 6% 40 manalvl 30: 9% 60 manalvl 40: 12% 80 manalvl 50: 15% 100 manalvl 60: 20% 120 manalvl 70: 22% 140 manalvl 80: 24% 160 manalvl 90: 26% 180 manalvl 100: 28% 200 mana
  All energy
Description:  Has a chance to instantly revive you or a member of your group when in play
Gem Levels: Gem Name: Early Grave
Gem Color: Gray
Cost:lvl 10: 1%lvl 20: 3%lvl 30: 5%lvl 40: 10%lvl 50: 12%lvl 60: 15%lvl 70: 17%lvl 80: 20%lvl 90: 22%lvl 100: 25%
  200 & 200
Description:  Kill yourself to revive another member of your group of your choice giving them your hit point amount or their max whatever is less
Gem Name: Firing Squad
Gem Color: Blue
Cost:  0
Description:  when put into play both you and your opponent have 1 minute to kill one another or you both die 
				 Last edited by Gorefists; 08-06-2010 at 04:01 PM..
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		|  08-13-2010, 01:41 AM | #136 |  
	| Auction Master 
				 
				
beetdabrat is offline
  Join Date: Mar 2009 Posts: 1,086 | 
 Aura of ConservationBlue Magic
 
 Rank(required skill) - effect
 
 Rank 1 (11) - Grants a 2% reduction in mana and energy costs of gems.
 Rank 2 (22) - Grants a 3% reduction in mana and energy costs of gems.
 Rank 3 (33) - Grants a 4% reduction in mana and energy costs of gems.
 Rank 4 (44) - Grants a 5% reduction in mana and energy costs of gems.
 Rank 5 (55) - Grants a 6% reduction in mana and energy costs of gems.
 Rank 6 (66) - Grants a 7% reduction in mana and energy costs of gems.
 Rank 7 (77) - Grants a 8% reduction in mana and energy costs of gems.
 Rank 8 (88) - Grants a 10% reduction in mana and energy costs of gems.
 Rank 9 (100) - Grants a 12% reduction in mana and energy costs of gems.
 
 Beet Da Brat
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		|  08-13-2010, 01:54 AM | #137 |  
	| Epic Scholar 
				 
				
Sanluciferr is offline
  Join Date: Jan 2010 Location: Heaven from Hell, blue skies on pain Posts: 1,923 | 
 Aura of MeditationBlue and White Magic
 
 LvL Req: (90)
 
 Effect: Increase your energy and mana regenerations by 200%.
 
 
 *Would help on bosses ( long fights) and will invite to try different builds <3.
 
				__________________   My soul is continually in my hand: yet do I not forget thy law. |  
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		|  08-13-2010, 02:01 PM | #138 |  
	| Guest | 
				  
 For the ideas below, rank(x) means the gems come in different ranks of tier x
 f(x), g(x) means that the values very (increase) with Tier (x), and are calculated based on game balance.  f(x) and g(x) in the same description indicate that there are different functions between result and the tier. F(X) would be different for each gem, based on the strength of the effect.
 
 Impairment (Rank X)
 Red Magic OPD
 Target's skill in a random Combat or Protection Category is effectively reduced by f(x)% levels for 10 seconds.  Multiple (each) use(s) of this gem would affect different skills, and these effects would stack on the same skill (but each % reduction i the same skill would be applied separately).
 
 Aura of Enhancement (Rank X)
 Grey Magic:
 While in play, increases the effect of a class ability (only if appropriate) by f(x) %
 Has no effect on class abilities that are primarily based on duration (e.g., would not boost weapon master class ability, would boost Paladin sacrifice and Angel Heal)
 
 Aura of Extension  (Rank X)
 Blue Magic:
 While in play, increases the duration of a class ability (only if appropriate) by f(x) %
 Has no effect on class abilities that are inflicted all-at-once (e.g. paladin sacrifice, angel heal, etc, would boost weapon master ability)
 
 Aura of Toxicity (Rank x)
 Black Magic :
 Increases all inflicted poison damage (by all parties, by any means) by f(x) %
 
 alternative: as a OPD gem with a limited duration, and variable %, or as a variable duration with a fixed %
 
 In this case, multiple casts would stack.
 
 Aura  of Balms  (Rank X)
 Green Magic
 Increases the amount of all DoT Heals by f(x)%
 
 Aura  of Blessing  (Rank X)
 White Magic
 Increases the maximum amount of all OPD Heals by f(x)%
 
 All righteous auras would be considered negative auras for Dark Knight class ability purposes.
 
 Aura of Righteous Fire (Rank x)
 Red Magic
 f(x)% of any damage target inflicts outside of direct Melee Pets or DD/DoT Gems (other categories as needed) is reflected back upon the originator (Would include hemorrhage, bleeds, bloodlets, mirrored damage, etc)
 
 Aura of Righteous Frost
 Blue Magic
 f(x)% of any damage target inflicts outside of direct Melee, Pets or DD/DoT Gems including all pet crits (other categories as needed) is prevented.  You gain g(x) mana points when this occurs.
 
 Aura of Righteous Calm
 Grey Magic
 f(x)% of any damage target inflicts outside of direct Melee, Pets or DD/DoT Gems including all pet crits (other categories as needed) is cancelled.  You gain an f(x)-point fading shield when this occurs.
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		|  09-03-2010, 05:25 AM | #139 |  
	| Epic Scholar 
				 
				
Huggles is offline
  Join Date: Aug 2010 Posts: 4,845 | 
				  
 Bloodflow Rank 1Black Magic Level 2
 Causes your enemy target to bleed for 8 damage over 20 seconds. Heals you for 4 HP over 20 seconds. Double healing for vampire classes.
 
 Mana:12
 Energy: 0
 
 Bloodflow Rank 2
 Black Magic Level 8
 Causes your enemy target to bleed for 14 damage over 20 seconds. Heals you for 7 HP over 20 seconds. Double healing for vampire classes.
 
 Mana:18
 Energy: 0
 
 Bloodflow Rank 3
 Black Magic Level 17
 Causes your enemy target to bleed for 26 damage over 20 seconds. Heals you for 13 HP over 20 seconds. Double healing for vampire class.
 
 Mana:28
 Energy: 0
 
 Bloodflow Rank 4
 Black Magic Level 22
 Causes your enemy target to bleed for 30 damage over 20 seconds. Heals you for 15 HP over 20 seconds. Double healing for vampire classes.
 
 Mana:30
 Energy: 0
 
 Bloodflow Rank 5
 Black Magic Level 28
 Causes your enemy target to bleed for 40 damage over 20 seconds. Heals you for 20 HP over 20 seconds. Double healing for vampire classes.
 
 Mana:40
 Energy: 0
 
 Bloodflow Rank 6
 Black Magic Level 37
 Causes your enemy target to bleed for 60 damage over 20 seconds. Heals you for 30 HP over 20 seconds. Double healing for vampire classes.
 
 Mana:57
 Energy: 0
 
 Bloodflow Rank 7
 Black Magic Level 45
 Causes your enemy target to bleed for 88 damage over 20 seconds. Heals you for 44 HP over 20 seconds. Double healing for vampire classes.
 
 Mana: 70
 Energy: 0
 
 Bloodflow Rank 8
 Black Magic Level 52
 Causes your enemy target to bleed for 102 damage over 20 seconds. Heals you for 51 HP over 20 seconds. Double healing for vampire classes.
 
 Mana:83
 Energy: 0
 
 Bloodflow Rank 9
 Black Magic Level 60
 Causes your enemy target to bleed for 140 damage over 20 seconds. Heals you for 70 HP over 20 seconds. Double healing for vampire classes.
 
 Mana: 100
 Energy: 0
 
 Bloodflow Rank 10
 Black Magic Level 70
 Causes your enemy target to bleed for 160 damage over 20 seconds. Heals you for 80 HP over 20 seconds. Double healing for vampire classes.
 
 Mana: 109
 Energy: 0
 
 Bloodflow Rank 11
 Black Magic Level 78
 Causes your enemy target to bleed for 182 damage over 20 seconds. Heals you for 91 HP over 20 seconds. Double healing for vampire classes.
 
 Mana: 129
 Energy: 0
 
 Bloodflow Rank 12
 Black Magic Level 84
 Causes your enemy target to bleed for 204 damage over 20 seconds. Heals you for 102 HP over 20 seconds. Double healing for vampire classes.
 
 Mana:140
 Energy: 0
 
 Bloodflow Rank 13
 Black Magic Level 90
 Causes your enemy target to bleed for 250 damage over 20 seconds. Heals you for 125 HP over 20 seconds. Double healing for vampire classes.
 
 Mana: 178
 Energy: 0
 
 Bloodflow Rank 14
 Black Magic Level 98
 Causes your enemy target to bleed for 380 damage over 20 seconds. Heals you for 190 HP over 20 seconds. Double healing for vampire classes.
 
 Mana: 350
 Energy: 0
 
 Bloodflow Rank 15
 Black Magic Level 100
 Causes your enemy target to bleed for 430 damage over 20 seconds. Heals you for 215 HP over 20 seconds. Double healing for vampire classes.
 
 Mana:385
 Energy: 0
 
 EDIT: If the Outbreak skill activates, you will gain hp for all targets damaged.
 
				 Last edited by Huggles; 09-10-2010 at 08:21 PM..
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		|  09-03-2010, 05:29 AM | #140 |  
	| Epic Scholar 
				 
				
Huggles is offline
  Join Date: Aug 2010 Posts: 4,845 | 
 Aura of The Wizard Rank 1: (RARE)Increases Gem Haste and Mana/Energy Regen by 4%
 Blue Magic Level 3
 
 Each Rank rises equally to match gem haste aura. Higher level reqs than haste.
 
				 Last edited by Huggles; 09-05-2010 at 09:52 PM..
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