05-30-2012, 08:17 PM
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#41
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Seer's BFF
Lurkee is offline
Join Date: Mar 2009
Posts: 707
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Quote:
Originally Posted by flipynifty
that certainly does add some stradegy to PKKing, but perhaps there could be an added stradegy to pking then as well, since ppl can refresh their testudo...
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PKs can do the exact same thing, the only rub is to be grouped as a PK you have to give up your level restriction which of course Roo doesn't want to do cause he just wants to be a over twinked low level character.
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05-30-2012, 08:41 PM
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#42
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Epic Scholar
hotshot64 is offline
Join Date: Sep 2009
Posts: 5,068
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Quote:
Originally Posted by Lurkee
PKs can do the exact same thing, the only rub is to be grouped as a PK you have to give up your level restriction which of course Roo doesn't want to do cause he just wants to be a over twinked low level character.
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Only to pk. PKs can group together for defensive purposes without losing their level ranges. The real problems are a) roo doesn't play well with others and b) there aren't that many PKs around his level and c) the few at that level don't play well with others either. If you haven't noticed, the average PK is a greedy ******* who has made a lot of enemies. The life of a PK is lonely and deceitful and full of fear and running. It's supposed to be anyway.
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05-30-2012, 08:46 PM
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#43
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Seer's BFF
Lurkee is offline
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Posts: 707
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True, true. They can group up for defense.
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05-31-2012, 01:02 AM
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#44
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Boss Hunter
Makaveliarts is offline
Join Date: Feb 2010
Posts: 211
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It'd be convenient if you had an option while being a playerkiller to never go open range, and still be able to stay in a group with your teammates while fighting. If you did want to go open range, you could just disable the option whenever you felt like it. It could promote more teamwork. I personally think testoodling should be changed somehow but whatever.
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Quote:
Originally Posted by Glitchless
I have it on good authority that the founding fathers were pro PKing.
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05-31-2012, 02:29 AM
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#45
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Temporarily Suspended
Roo is offline
Join Date: Apr 2010
Location: Canada
Posts: 829
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Quote:
Originally Posted by Makaveliarts
It'd be convenient if you had an option while being a playerkiller to never go open range, and still be able to stay in a group with your teammates while fighting. If you did want to go open range, you could just disable the option whenever you felt like it. It could promote more teamwork. I personally think testoodling should be changed somehow but whatever.
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Testoodling is a made up tactic that Glitch literally came up with on the spot. The legitimacy of this strategy is laughable and the situation is unheard of in any other RPG. I'm leaving forum now before I get banned.
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05-31-2012, 02:34 AM
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#46
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Temporarily Suspended
Roo is offline
Join Date: Apr 2010
Location: Canada
Posts: 829
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Fyi. Don't want to group. Daer is right. I work better solo. I don't want a group slowing me down. You wanna nerf me with a stupid "PKK's can re-enter for testudo" exploit in effect? Go hard. I don't care what tactic it takes, I'm beating Robcole. Give it time.
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05-31-2012, 06:56 AM
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#47
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Boss Hunter
idiot94 is offline
Join Date: May 2010
Posts: 123
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Quote:
Originally Posted by Roo
Fyi. Don't want to group. Daer is right. I work better solo. I don't want a group slowing me down. You wanna nerf me with a stupid "PKK's can re-enter for testudo" exploit in effect? Go hard. I don't care what tactic it takes, I'm beating Robcole. Give it time.
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LOL now you finally get it 
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05-31-2012, 08:30 AM
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#48
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Seer's BFF
Lurkee is offline
Join Date: Mar 2009
Posts: 707
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05-31-2012, 09:40 AM
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#49
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Temporarily Suspended
Hionmaiden is offline
Join Date: Aug 2010
Location: Ashford, Kent, England
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So if two PK'S force a pkk, can they escape and re-enter gaining the testudo effect? NO. so why should pkk's be allowed to do this. I'm with Roo on this, it's seriously retarded, maybe this is how pewpew ALWAYS manages to kill pk's so easily. This needs to fixed, or changed allowing no testudo. I think glitch is teaming with pewpew against roo.. cos he hates roo, like we all do..
HYMEN away!
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05-31-2012, 09:41 AM
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#50
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Temporarily Suspended
Hionmaiden is offline
Join Date: Aug 2010
Location: Ashford, Kent, England
Posts: 45
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Or maybe they can escape, but they get a duration which they cannot re-enter, for example a 10-20 second non allowing to rejoin. Or they rejoin, but get a 10 second stun..
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05-31-2012, 09:49 AM
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#51
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Seer's BFF
Lurkee is offline
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Posts: 707
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Have you not read anything Hion? YES PKs can do it too.
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05-31-2012, 09:52 AM
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#52
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Temporarily Suspended
Hionmaiden is offline
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Location: Ashford, Kent, England
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The ****... that just defeats the object of pkk/pk.. seriously, compare it to all other mmo / rpgs, yes they use a different pvp style, but if they flee, they can't re-enter the same pvp game..
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05-31-2012, 09:55 AM
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#53
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Seer's BFF
Lurkee is offline
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Posts: 707
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What planet do you live on? Every MMO out there you can run away (if your opponent lets you), drop combat, restart combat with an opener....
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05-31-2012, 05:56 PM
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#54
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Temporarily Suspended
Soul Thrift is offline
Join Date: May 2008
Location: Minnesota
Posts: 145
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wow. really? i didnt know you could do that for PKK. That is ridiculous. If i could do that with bosses i could actually kill them. But to have that option only available on PKK and not mobs is stupid. I'm sorry i agree with Roo, to be fair you should change that you can reenter combat with a damaged mob. If PKKs can do it why not everyone?
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05-31-2012, 05:58 PM
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#55
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Seer's BFF
Lurkee is offline
Join Date: Mar 2009
Posts: 707
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Because PvP is different from PvE and mobs don't use taunts.
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