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		|  12-27-2011, 01:27 AM | #1 |  
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jackamoe is offline
  Join Date: Mar 2010 Location: indiana Posts: 105 | 
				 Use the hands Jeff gave you ! 
 They say "Only a fool goes into combat unarmed". Well I say only a coward NEEDS a weapon to fight !
 Throught the many years of Nodiatis , the art of fist fighting has long since been forgotten , abandoned by the creatures who plague our world , and for that im afraid we are loseing out.
 
 I think that we sould have a more effective way to fight with out hands in Nodiatis, and not only that , I think that it sould be the highly sought after middle ground between Melee and Magic.
 
 First off I think that we implement Rings in Nodiatis , they will act as the Magic aspect of the style, the rings will basically act as a booster of sort, give bonus effects to the user or negitive effects to the enemy ( possable ideas would be bonus to DoTs , DDs , or melee damage or chance paralize enemy for so long , so much damage to target player on strike ) the rings will basically act like how a casters gems would act, but not as high of an effect because it is so versatile. I would also advise that Rings should be allowed to non-hand fighers just yet , or if they are make it to where hand users can use them better or have more of them.
 
 I think that we sould also have Gauntlets for the hand users, they will act almost like a "weapon" for the hand fighters, it will basically be all melee damage but will be weaker than the average weapon because it will be paired with Rings. i also think that the Gauntlets sould have slots in them for the rings, the higher the melee damage of the gauntlet the less ring slots are open , the weaker the gauntlet the more slots are open ( maximum of 5 slots per gauntlet ) thus makeing a very customizable fighter.
 
 All in all the main Idea for this style is to bring back the lost art of hand fighting and as a bonus bring up a new middle ground between Melee and Magic.
 
 Thank you all for your time , please leave me feed back on this idea so it can possably be improved even more, if ppl think this is a good idea and sumthin that Nodiatis should add in I will post more of my ideas on the subject to make it even better and to possably help it get released quicker. Thanks agian.
 -- Jackamoe
 
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		|  12-27-2011, 02:17 AM | #2 |  
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Darknessunited is offline
  Join Date: Jan 2009 Location: I forget what its called Posts: 403 | 
 so kinda like a monk using chi and all that good stuff. instead of rings how about some brass knuckles 
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		|  12-27-2011, 02:24 AM | #3 |  
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jackamoe is offline
  Join Date: Mar 2010 Location: indiana Posts: 105 | 
 because brass nuckles are more of a melee aspect rather than a magic one     ( which is 1/2 the reason i made the idea ) 
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		|  08-05-2012, 10:58 PM | #4 |  
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jackamoe is offline
  Join Date: Mar 2010 Location: indiana Posts: 105 | 
				  
 After haveing some time to think this whole thing over and after havein some intresting convos with ppl , ive decided to revive this post and make changes to it. I still like the idea of gauntlets and rings being put into Nodiatis , i think it would be nice to have a middle ground in which magic and melee can mix to create a new way to fight.
 CHANGES:
 as for the rings , i think non-gauntlet players should be limited to 2 rings max and for gauntlet users to be able to use more rings depending on the gauntlet and gauntlet skills that are used ( this will make it more benificial to use a gauntlet w/o trying to nerf anything ) as for skills n such , ive been working on a nice list of stuff for this idea , and if this goes anywear ide be more than happy to post all that at a later time.
 
 as for gauntlets i think there should be a max ammount of rings in gauntlets that change per gauntlet , for example , say you have a gauntlet that has high dmg, then it should be limited to a smaller ammount of rings in which it can use, or if it has low dmg it could use more rings than others.
 
 ofc these are all just ideas ive had in my head for a bit , ide love to know the opinions and ideas of my peers , plz feel more than free to post ur questions, comments, likes or dislikes of the idea , etc etc
 
 thanks for takeing the time to read my post , i appericate it ^^
 --Jackamoe
 
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		|  08-05-2012, 11:35 PM | #5 |  
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NoRemorse is offline
  Join Date: Jun 2009 Location: Airborn Posts: 747 | 
 good idea support 
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		|  08-05-2012, 11:50 PM | #6 |  
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franklin is offline
  Join Date: Mar 2009 Location: utah, USA Posts: 17 | 
 i love this.  it'd be awesome to do unarmed combat in this fashion, since it is hinted throughout the skills pages it can be done anyhow |  
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		|  08-06-2012, 01:00 AM | #7 |  
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Aesonicus is offline
  Join Date: Jul 2011 Posts: 353 | 
 Support |  
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		|  08-06-2012, 07:15 AM | #8 |  
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Beatingu is offline
  Join Date: Oct 2009 Location: Illinois Posts: 327 | 
 I've been begging for a monk class since '09...maybe now I'm not the only one it will happen...:P 
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		|  08-06-2012, 02:58 PM | #9 |  
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solopixy is offline
  Join Date: Jan 2010 Location: Virovitica, Croatia Posts: 280 | 
 support |  
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		|  08-06-2012, 05:57 PM | #10 |  
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Kratos' Son is offline
  Join Date: Aug 2009 Posts: 41 | 
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		|  08-06-2012, 11:04 PM | #11 |  
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Greita is offline
  Join Date: Nov 2009 Posts: 4 | 
 I support this |  
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		|  08-08-2012, 10:17 AM | #12 |  
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Viceadmiralcorn is offline
  Join Date: May 2012 Location: on a ship Posts: 41 | 
 im a total fool...*removes equipment, and fights naked, with the exception of a wang protector*
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		|  08-11-2012, 09:35 AM | #13 |  
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Gibson is offline
  Join Date: Jul 2010 Location: UK Posts: 136 | 
 Support!  And bump.
 I suspect adding in additional equipment could be complicated, and would never be a level playing field between melee and magic toons, because of gem pouches/different stats, so open up a whole load of complaints.
 
 So, why not start off with bare knuckle fighting, no additions, to see how many people like it/do it/ want to develop it?
 
 Of course there would be an advantage to melee toons (I'm a melee toon!), but I don't see why simply strength would calculated?  Magic toons have a bonus to recovery (even if they choose not to level it), and high intelligence and concentration would logically suggest more intellectual fighting arts that do not require brawn.
 
 Fantastic way to test one's build, and understand the subtly of different builds in my opinon.  Not based on whether your're rich/poor either, just how you've chosen to level your stats.
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		|  08-11-2012, 02:47 PM | #14 |  
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Huggles is offline
  Join Date: Aug 2010 Posts: 4,845 | 
 There's a reason we have weapons. Try punching someone who has a 3 foot long sword. It's not going to work. 
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					Originally Posted by Glitchless
					
				 If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental. |  
	Quote: 
	
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					Originally Posted by Glitchless
					
				 The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it. |  
	Quote: 
	
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					Originally Posted by Huggles
					
				 Old Delay/(1+haste%) = New Delay
 For slow effects, use the slow % but as a negative.
 
 Just repeat for multiple effects.
 
 DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is  not the same as 1/0.6 and your answer will be wrong.
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		|  08-11-2012, 02:56 PM | #15 |  
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Iceblood is offline
  Join Date: May 2010 Posts: 405 | 
 
	Quote: 
	
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					Originally Posted by Huggles
					
				 There's a reason we have weapons. Try punching someone who has a 3 foot long sword. It's not going to work. |  Throwing shiny rocks at people doesn't usually make them explode, it's a game guy. |  
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		|  08-11-2012, 03:03 PM | #16 |  
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Huggles is offline
  Join Date: Aug 2010 Posts: 4,845 | 
 
	Quote: 
	
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					Originally Posted by Iceblood
					
				 Throwing shiny rocks at people doesn't usually make them explode, it's a game guy. |  They are magic shiny rocks, fool.
				__________________ 
	Quote: 
	
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					Originally Posted by Glitchless
					
				 If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental. |  
	Quote: 
	
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					Originally Posted by Glitchless
					
				 The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it. |  
	Quote: 
	
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					Originally Posted by Huggles
					
				 Old Delay/(1+haste%) = New Delay
 For slow effects, use the slow % but as a negative.
 
 Just repeat for multiple effects.
 
 DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is  not the same as 1/0.6 and your answer will be wrong.
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		|  08-17-2012, 10:03 PM | #17 |  
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jackamoe is offline
  Join Date: Mar 2010 Location: indiana Posts: 105 | 
 bump 
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		|  08-17-2012, 10:59 PM | #18 |  
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Rakar is offline
  Join Date: Aug 2010 Location: Bumsville Posts: 138 | 
 writing class? |  
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		|  08-19-2012, 08:28 AM | #19 |  
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Hunters Bane is offline
  Join Date: Jun 2008 Location: the Frostfangs Posts: 1,409 | 
 Horrible Idea. I read to the third paragraph and then when you brought up rings I said to myself. And aloud. NOPE!
 Nod is overrun with orcs, sword wielding beasts with armor. And you want to make them a punch bag. That doesn't sound too good of an idea.
 
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 Devildriver
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		|  08-19-2012, 09:10 AM | #20 |  
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Jadakris is offline
  Join Date: Dec 2009 Posts: 1,785 | 
 Rings and Necklaces ftw! |  
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