Old 11-15-2010, 10:01 AM   #21
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wait wait, till you equip both gems and they will drain all your energy and mana
I see you never tryed rabit5
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Old 11-15-2010, 10:04 AM   #22
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lol dont worry, i know wt ur tlking about! so lets work this out... archers now need Dex, Pst, Cnc, Int, Mst and probably all defence and recov to a certain lvl as well!! LMFAO
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Old 11-15-2010, 10:09 AM   #23
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Quote:
Originally Posted by danaarlan
lol dont worry, i know wt ur tlking about! so lets work this out... archers now need Dex, Pst, Cnc, Int, Mst and probably all defence and recov to a certain lvl as well!! LMFAO
thats what I am speaking about.
dont forget they str too for blocking
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Old 11-15-2010, 10:10 AM   #24
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r u tlking shield archer now? if so u cant have it all your way!
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Old 11-15-2010, 10:15 AM   #25
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shield archer in arena, pure archer in pve.
think about it ;]
I kinda think that from now on archers will be the most complicated build
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Old 11-15-2010, 10:18 AM   #26
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i kinda hope archers turn into complicated but a potentially more powerfull than pure melee build it may also make archer with whips better than pure whips... i hope i would like to turn into a hybrid like that
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Old 11-15-2010, 12:28 PM   #27
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lets see i'm already an archer shield archer white magic DD and healer BM............
..............cannot compute to much stat overload/balancing act!........................................... head explodes........................
..............oh sh%t............wrong head..................
.................................girlfriend explodes!

at least at long last you seem to be listening to your public glitch these all look great but as always we'll see what nurfs (hoping none) they come with!
and looking forward to 2ndry classes on 24th and to see exactly what we can get out of them v's our main, things are lookng intresting for a change.................

...........NOW ABOUT THAT ARCHERY SPEED SKILL I'VE CRYING FOR!!!!!!!>>>>>>>>>> LOL
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Old 11-15-2010, 04:07 PM   #28
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in the thread archers get a haste and damage gem
in the thread archers whine
don't give archers anything anymore pl0x
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Old 11-15-2010, 04:23 PM   #29
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No complaints from me.

I already use pst to increase energy in order to cast dd's.

That was the premise behind these archery gems from the beginning: archers could use these gems instead of magic to increase their dps.

The haste aura and the bloodlet thing was a pleasant surprise.

Looking forward to this patch myself.

Cheers.

EDIT:

I mean what did you guys expect when they mentioned a ranged "gem"? Gems take energy and mana in order to work. Talk about the upkeep cost, what color it should be and that kind of thing. We all knew it was a gem from the beginning and as such, it was to be expected that it would use mana and energy. I mean duh.
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Old 11-15-2010, 04:38 PM   #30
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Quote:
Originally Posted by Conqueror
No complaints from me.

I already use pst to increase energy in order to cast dd's.

That was the premise behind these archery gems from the beginning: archers could use these gems instead of magic to increase their dps.

The haste aura and the bloodlet thing was a pleasant surprise.

Looking forward to this patch myself.

Cheers.

EDIT:
I mean what did you guys expect when they mentioned a ranged "gem"? Gems take energy and mana in order to work. Talk about the upkeep cost, what color it should be and that kind of thing. We all knew it was a gem from the beginning and as such, it was to be expected that it would use mana and energy. I mean duh.
Ya, and for all we know these gems may cost as much as a dd and turn bow damage similar to them. I doubt that will happen but the point is we dont know how the gems will be until they're implemented and found.

I am curious on the haste % for the ranged haste and if they will stack with the epic quiver haste or not. Probably not since the staff haste doesn't stack with the aura.

Beet Da Brat
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Old 11-15-2010, 05:02 PM   #31
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omg u mean you may have to venture out of the cookie cutter build and change ur build!??!!? no wai!!!!! buff isnt good enough!!!! hmm seems archers are constantly complaining of this
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Old 11-15-2010, 05:10 PM   #32
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Quote:
Originally Posted by Lurkee
in the thread archers get a haste and damage gem
in the thread archers whine
don't give archers anything anymore pl0x
agreed!!! nerf the ****s!!!

dif point though, you get something, and you have to work for it and you bitch??

work for it, if you dont wanna do that, **** off to hello kitty island.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Tell that to the crybaby archers
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Old 11-15-2010, 06:18 PM   #33
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4x regener gem is less efficient than 3x. intentional?

last i checked higher gems had higher reqs but were generally more efficient
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Old Delay/(1+haste%) = New Delay

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Old 11-15-2010, 07:21 PM   #34
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To put all of this into perspective:

Like many other dd using archers, I use black dd's. They are efficient (damage/cost wise) and cost energy to cast (I do not have to sacrifice points from int and cnc and hence my damage is not affected).

I can cast up to rank 18 dd's. I know several other archers who use rank 18/19 black dd's as well. In my pouch, I have 8 invigorate (4 rank 6 and 4 rank 7 gems) and 8 manaburst gems (4 rank 4 and 4 rank 5) --- the mana bursts are lower in level because my mana is lower in amount.

I also know some archers who use red dd's. I myself have used red dd's in the past. The problem with using red dd's is that they cost a lot more to cast (are less efficient) and they require mana to cast instead of energy. Hence, a balancing act is necessary in order to maintain archery damage.

Finally, I also know some rangers who use green dd's (they get a class bonus to green gems). Green gems also need mana in order to cast.




I myself have roughly 550 - 600 energy. With that amount, I can get at least 2 casts off per fight. With the right # of invigorate gem draws, I can get off quite a few more.


I know some archers lean towards a higher amount of energy and mana (have a lot more pst and mst). I prefer a defensive build myself. I like using shields (always carry one on me so that I can pop it on whenever it is necessary). Whips offcourse for the growling skill.

If the maintainence costs are similar to those of rabid aura gems, they are sort of manageable with enough invigorates and mana bursts and a few points in pst and mst. If the maintainance costs are higher, then I figure that they will give a correspondingly higher damage boost as well and so it will be worthwhile to increase pst and mst (at least to some degree).


Its all a balancing act in the end. Archers don't have to use these gems (not all archers use dd's either). Or archers could just pop on these gems for a temporary boost. Lets see what happens when the gems come out. I am loving the potential bloodlet thing though.

Cheers
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Old 11-15-2010, 07:25 PM   #35
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at least one archer isnt bitching about getting a buff
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Old 11-15-2010, 07:28 PM   #36
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when i wrote that that there had been no mention of a speed gem, and i was only being humourous at the end anyway! so if that was aimed at me by the purile baying vitrol spewing moronic mob we love to entertain in archery threads, well you know what you can do with yourselfs,
actualy i congratulated glitch on listening to people not only archers but for everyone who got a buff here ( but now we have a speed gem to thats a great surprise !) so cheers
i think its fair that gems come with a cost to use so i'm not complaining at all as i haven't got a cookie build so up your sharft guys
very glad angelic has been changed to grey hopefuly it will now take energy/mana to upkeep as well ,same as the rest of us!
nice early xmass pressie glitchy

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Old 11-15-2010, 07:49 PM   #37
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Regarding the change to the angelic aura:

I am assuming that there will be a staff clause put in now:

as in "the user of the aura must have a staff equipped in order to get the benefits."

If not, then anyone will be able to use the aura because it will no longer reduce melee damage to an insignificant amount.

Which would be awesome if that is the case.

Probably not though.
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Old 11-15-2010, 08:23 PM   #38
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Well the regen-buff gems looks interesting, but largely like epic versions of the Overgen/Hypergen counterparts. Totally support the Angelic change, and I think, conq., that it already requires a staff to get the damage reduction, making the issue a moot point.

I must admit that I think the archer gems being epic only is a bit lame - ought to be more like the rare Angelic/Rabid/Hypergen/every-other-buff-via-gem - but I'm not really gonna complain about the "significant upkeep" until I see it. I appreciate that they are auras, and thus potentially dependable. If they are so high that it forces archers to have significant amounts of Pst/Mst dedicated to these shatterable auras then I have to lol, but I have no reason to assume that at this point. I do kinda wish I knew what color magic it was ahead of time, but we'll see I guess.

Also curious about the extra gravebound gem. Mebbe it will prevent resurrections mid-combat, thus stopping the 3-angel arena teams? :O
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Old 11-15-2010, 08:36 PM   #39
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Quote:
Originally Posted by Raith
I must admit that I think the archer gems being epic only is a bit lame
Wait what ?

They are epic ?

EDIT: says nothing about them being epic. Maybe I am missing something.
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Old 11-15-2010, 10:20 PM   #40
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hey so just checking to be sure.... no buff for tacticians? i know they were mentioned as one of the classes to be buffed at one point.

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Several class bonuses despite being fully combat related still aren't resulting in combat competitive builds. Classes like enchanters, tacticians, and regeners may fall into this category.
and weapon masters are getting a CA buff even though it's been said that despite appearances it actually is effective...

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There are no plans to buff the weaponmaster CA aside from specifically making it work better vs. high level creatures for instance have some miss reducition during its duration that only works in PvE. It is already one of the most powerful in PvP and it will not be pushed further - anyone who refutes that simply hasn't done the math.
meh, overall, i guess these balancing points will help... just was hoping for my tactician to get some powerup too.
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