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Old 04-26-2010, 02:47 PM   #21
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What I'm curious to know is...

For those of us with epic healing pets, whose attack damage is usually reduced, will our pets be treated as normal attack pets capable of achieving the full range of their listed damage (+plus aura damage bonus) should we end up under someone's Rabid Aura? Or will such pets suffer from not only removal of healing ability but also a lower base damage range before modifier?
 

Old 04-26-2010, 03:08 PM   #22
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Originally Posted by Glitchless
Potion effects should always stack with everything. And we are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 04-26-2010, 03:25 PM   #23
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Quote:
Originally Posted by Minroth
What I'm curious to know is...

For those of us with epic healing pets, whose attack damage is usually reduced, will our pets be treated as normal attack pets capable of achieving the full range of their listed damage (+plus aura damage bonus) should we end up under someone's Rabid Aura? Or will such pets suffer from not only removal of healing ability but also a lower base damage range before modifier?
Pet attacks triggered by Fire and Ice are never penalized for being healing pets so when you get that skill high enough there's no difference for whip users.

No game mechanics were changed. Rabid Aura is both a buff and a debuff thus is considered a neutral gem which is not resistable.
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Old 04-26-2010, 03:30 PM   #24
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Go whiners go.

Lolz.
 

Old 04-26-2010, 04:15 PM   #25
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Quote:
Originally Posted by Glitchless
Pet attacks triggered by Fire and Ice are never penalized for being healing pets so when you get that skill high enough there's no difference for whip users.

No game mechanics were changed. Rabid Aura is both a buff and a debuff thus is considered a neutral gem which is not resistable.
and you buffed casters why? how many good casters use -str stones? none of them depend on damage from staff. guess your intentionally making everyone want to go caster now?
 

Old 04-26-2010, 05:22 PM   #26
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Quote:
Originally Posted by Glitchless
Pet attacks triggered by Fire and Ice are never penalized for being healing pets so when you get that skill high enough there's no difference for whip users.

No game mechanics were changed. Rabid Aura is both a buff and a debuff thus is considered a neutral gem which is not resistable.
wait so let me get this right u claimed u were gonna put in a gem to help cancel out the OPness of BMs yet it doesnt work on F&I which is the main problem....am i the only one who notices this?
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Old 04-26-2010, 05:48 PM   #27
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Pretty sure the Rabid aura came from a 3-man whipper team pwning the shyte out of arena, in hopes to balance things out. I'm not even sure where the ... the Angellic aura comes from.
Anyhow. Just because a team of three outsmarted most of Nod - using everyday things, in Nod, that are available to all of us, for the simple reason that we can have choices to pick what we need to rape in pvp or pve - doesn't mean you have to nerf what was said to be used. Nerf the minds instead? "Don't be as smart!" "Don't pwn anymore! Bad!"

I will admit whips may have been a bit more so on the OP side, but that doesn't mean they're flawless. There's always a way around something. Think a little more and learn to cross the street by yourself.

Doesn't really matter, to be honest. We'll keep coming up with ways to win. After that, though, I'm sure whatever we use then will be nerfed, because it'll be "OP" and the whambulance will have to come pick up the bodies. That's fine, we'll soldier-on.

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Old 04-26-2010, 08:48 PM   #28
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OK i can sorta understand the rabid aura, whippers were dominating in pvp. Though there is a way around every build people complained about not being able to kill people that took an easy way to get OP and finally they switched over to it. But look at it you can use it for your own benefit with much higher pet attacks.

The angelic aura people have no reason to complain about. Casters were and still will be very easy to counter. Get a few gems or level up your skills. You get a huge bonus to resisting and can kill without a shield. If you can tank its even easier with the shield with blocking, deflecting, and resisting.

Stop complaining since you aren't as OP anymore or think others will take over what you once held.
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Old 04-26-2010, 09:04 PM   #29
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Quote:
Originally Posted by thatperson
wait so let me get this right u claimed u were gonna put in a gem to help cancel out the OPness of BMs yet it doesnt work on F&I which is the main problem....am i the only one who notices this?
no you got it wrong.

what he is saying is:

healing pets get a damage reduction when attacking, with fire and ice that reduction isnt there as it is still healing aswell as attacking, making it just as effective as an attack pet.

the gem, as far as i know, reduces the healing that the pets can do, and increases their attack damage.

which means a massive buff to PvE combat, and a Nerf to PvP combat.


as to the angelic aura, no it doesnt effect DD gems, mike posted somewhere else in the forum stating this. it only effects melee and range, which is pointless as casters cant use range and the gem needs a staff.


EDIT

the angelic aura will hinder casters aswell as help them as it takes up another gem slot, which means they cant hold as many DD gems to cast at once.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
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Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
 

Old 04-26-2010, 09:31 PM   #30
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you call that a hinder? i call that easy to work around. let someone else pull the aura? and launce lol how are casters easy to counter again? or are you talking about gambleing with a shield still? if you do that you deal now real damage. if the team uses heals at all what little damage you do they will heal right up. i didn't really know what you were talking about in clan chat, but i was busy and couldnt ask.
 

Old 04-26-2010, 09:47 PM   #31
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question: does the Rabid aura affect healing pets?
in other words, will my healing only pets (no Ice & Fire involved) stop healing and start attacking if the Rabid aura is in play?
if so, than would somebody please tell me how this aura a buff and a debuff?
rendering non-whipers healing pets (that was meant to heal only and cant benefit from the extra attack bounces from whip-only skills) useless will balance whipers advantage... no, i cant understand that!
(dont tell me its a pve buff, this is the net why this aura was put in the game!)
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Old 04-26-2010, 09:50 PM   #32
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Ok i say easy to counter because there are many ways to resist/reflect/deflect/block/growl whatever you want to do.

Gems offer higher chance to resist and there are also gem lines to reflect, mirror, and prevent gems casted. With a shield you can block and then deflect the gems. With a whip you can growl the gems and if its an epic pet an extra chance to prevent the gem. Thats a huge chance to miss being hit by a gem. Also Guardians have an up to 12% bonus to blocking making deflecting even easier. As said before there is a build to counter anything and the caster build is one of the easiest to counter.
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Old 04-26-2010, 10:03 PM   #33
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launc is right. we have whippers in here pretending like their super incredible smart build got nerfed but in reality they did nothing special they just made use of the existing overpowered whip skills and never had to consider actually countering other specific builds. now that they are actually faced with the frightening reality of having different pouches and plans to counter different types of groups they're crybabying and trying to pretend like another build, dd casters, were just as op as them which was never the case.

there have always been ways to stop and mitigate the huge damage casters have done, there's never been a way to stop the op healing that whip users had, until now. it's a good thing.
 

Old 04-26-2010, 10:11 PM   #34
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Quote:
Originally Posted by Lurkee
launc is right. we have whippers in here pretending like their super incredible smart build got nerfed but in reality they did nothing special they just made use of the existing overpowered whip skills and never had to consider actually countering other specific builds. now that they are actually faced with the frightening reality of having different pouches and plans to counter different types of groups they're crybabying and trying to pretend like another build, dd casters, were just as op as them which was never the case.

there have always been ways to stop and mitigate the huge damage casters have done, there's never been a way to stop the op healing that whip users had, until now. it's a good thing.
That's a pretty exaggerated and broad generalization.
 

Old 04-26-2010, 11:49 PM   #35
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me likeie likeie new gems anyone have PM me xP
 

Old 04-27-2010, 12:08 AM   #36
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ok, this rabid gem is supposed to balance pvp? even if the gem managed to come up in battle and you are say a lvl 80 using the lvl 85 rabid gem which takes 20 energy/mana every 5 secs, unless you are a caster its kinda pointless. dunno about others but being a melee char i dont excactly have large amounts of energy/mana so over a period of time its useless. then the bm im fighting gets the healing back, and starts healing like mad. all though even without the healing YOU CANT KILL WHAT YOU CANT HIT. the parry, dual parry, and growl combination makes hitting them rediculously hard, most of which is growls. as ive been saying for a while now need to make strike through work for growl
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Old 04-27-2010, 12:18 AM   #37
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Quote:
Originally Posted by Nemesiss
ok, this rabid gem is supposed to balance pvp? even if the gem managed to come up in battle and you are say a lvl 80 using the lvl 85 rabid gem which takes 20 energy/mana every 5 secs, unless you are a caster its kinda pointless. dunno about others but being a melee char i dont excactly have large amounts of energy/mana so over a period of time its useless. then the bm im fighting gets the healing back, and starts healing like mad. all though even without the healing YOU CANT KILL WHAT YOU CANT HIT. the parry, dual parry, and growl combination makes hitting them rediculously hard, most of which is growls. as ive been saying for a while now need to make strike through work for growl
.....................
number 1 its an aura gem, you can have it out immediately if you want
number 2 you wouldnt be using the highest rank to give the whippers the highest possible bonus to damage, you'd use rank 1 which only has an upkeep of 1 mana and health per 5 seconds
number 3 if you didn't already know 1 and 2 the rest of your post is probably nonsense
 

Old 04-27-2010, 01:14 AM   #38
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umm Lurkee id rather use a higher gem, as i know the rank 4 stops them from healing at all, and gives a 45% increase in attack damage.

if i can handle the damage for a little bit, i can take a serious chunk of health off, if im strong enough, before they can start healing again. combined that with a decent mana/energy regen rate for in combat, then i wouldnt be running out of mana and energy to continually cast the higher rank.

it just requires a little build tweaking.
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
 

Old 04-27-2010, 03:09 AM   #39
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they all prevent all healing, i tested it with the rank 1 one.
so if you want to spend more mana and energy and provide the whip user with more damage go right ahead. somebody's gotta win the darwin awards.
 

Old 04-27-2010, 03:43 AM   #40
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Quote:
Originally Posted by Blueack
Pretty sure the Rabid aura came from a 3-man whipper team pwning the shyte out of arena, in hopes to balance things out. I'm not even sure where the ... the Angellic aura comes from.
Anyhow. Just because a team of three outsmarted most of Nod - using everyday things, in Nod, that are available to all of us, for the simple reason that we can have choices to pick what we need to rape in pvp or pve - doesn't mean you have to nerf what was said to be used. Nerf the minds instead? "Don't be as smart!" "Don't pwn anymore! Bad!"

I will admit whips may have been a bit more so on the OP side, but that doesn't mean they're flawless. There's always a way around something. Think a little more and learn to cross the street by yourself.

Doesn't really matter, to be honest. We'll keep coming up with ways to win. After that, though, I'm sure whatever we use then will be nerfed, because it'll be "OP" and the whambulance will have to come pick up the bodies. That's fine, we'll soldier-on.

2 cents
what the fuk you talkeing about,my team raped you without those auras
 
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