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View Poll Results: How to best Nerf Whips?
Remove the Cause - Take away some of their pet heal bonuses. 42 32.56%
Give other classes an an ability and/or gem that reduces enemy self healing. 48 37.21%
Arena popped - oh GOD it's a full whip team *bangs head on wall* 15 11.63%
I use whips and don't want them nerfed! 24 18.60%
Voters: 129. You may not vote on this poll

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Old 04-30-2010, 04:54 PM   #101
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Quote:
Originally Posted by bucifal
I have a big question :

- u all talk about nerfing whips.. no more stun for crushers.. etc
- what about asking Glitch why he hadnt put no better slashing weapon then 81's??

- slashers became the lousy players in NOD cos Glicth didnt enlarge the slashing weapons store....
slashers have an epic 81 1h slasher.

piercers have an epic 64 1h slasher.


sooo i wonder why people arent bitching about it??
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Originally Posted by Glitchless
Tell that to the crybaby archers
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Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 05-01-2010, 06:37 AM   #102
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Quote:
Originally Posted by Emperor006
IMO, 2 changes are necessary:
1. Change the numbers on fire & ice. 25 - 50% max instead of 100% max to pull off both an attack & heal. They should either be able to hit like a mofo or heal like a mofo -- not both at once.
2. Reduce the amount of "whip-only" skills. Extending the skills to other builds at lessened efficiency should bring back balance without nerfing anything too much.
i agree with this guy
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Old 05-02-2010, 02:46 AM   #103
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You should have to do something to reduce enemy self heals. Being able to temporarily kill pets is a good idea. Whippers should not be any weaker unless their attackers are focusing on weakening them.
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Old 05-02-2010, 03:00 AM   #104
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i agree with "That Guy" also
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Old 05-10-2010, 09:14 AM   #105
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so after a few days i can evalute the results of implementing rabies - this so called "whip user nerfing gem"

everyone i spoke to about it considers rabies as a good buff to whip users, not only it massively helps in pve but i also saw whip user arena team to start arena fight with rabies for bonus dmg.. moreover the point of rabies was to help to fight against whip users in arena so i consider implementing rabies for purpose of "whip user nerfing" EPICLY FAILED.

another funny gem is angelic aura that was implemented alongside rabies. its also very useful gem. WHY DID TWO STRONGEST BUILDS (whip users and casters) GET THIS BUFF remains a mystery to me
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Old 05-10-2010, 09:51 AM   #106
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Quote:
Originally Posted by tamik
WHY DID TWO STRONGEST BUILDS (whip users and casters) GET THIS BUFF remains a mystery to me
Simple, Glitch likes whips - i totally get it
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Old 06-07-2010, 10:19 PM   #107
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bump
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omg i wanna sammich nao
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Old 06-08-2010, 12:48 AM   #108
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50% damage increase for what was it 25 mana and energy every 5 seconds... only a caster coulld support that for amount of time good time. I think I read somewhere that the the lower level rabies over powers the higher level rabies... so you can... maybe counter the guys using it for more dps...
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Old 06-08-2010, 07:39 PM   #109
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Sap, ppl who say that the rabid aura fixed the whip issue pretty much all happen to be whippers. How convenient. Some of the skills that were somewhat 'balanced' at lower levels have become far from balanced..... for instance: t1 skill boosts pet heals by 1% per level.... if a pet heals for 20, this skill turns that heal into 40. 20 point diff.... not so huge as to cause imbalance. If a pet heals for 60, this skill turns that heal into 120. 60 point diff, much less balanced. Same with the bleed... if a pet is critting for 50, wound is a 50 dmg DoT over 10 seconds.... not a balance changer. If the pet is critting for 700 (which crocs can), this is a 700 dmg DoT over 10 seconds.... which is to say that a pet just DoT'd for more than most 2Hers can without Deathblow.... which is silly. Removing heals but buffing damage did not fix the fact that repeated number buffs at higher levels mean that pets are hitting harder than some people's actual weapons and healing for as much as some people hit. i.e. retardedly imbalanced. But at least some people are admitting this.

btw... I'm hoping arch could get another DoT..... we love DoT's because they work real good in PvP.

Last edited by Raith; 06-08-2010 at 08:21 PM..
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