Sap, ppl who say that the rabid aura fixed the whip issue pretty much all happen to be whippers. How convenient. Some of the skills that were somewhat 'balanced' at lower levels have become far from balanced..... for instance: t1 skill boosts pet heals by 1% per level.... if a pet heals for 20, this skill turns that heal into 40. 20 point diff.... not so huge as to cause imbalance. If a pet heals for 60, this skill turns that heal into 120. 60 point diff, much less balanced. Same with the bleed... if a pet is critting for 50, wound is a 50 dmg DoT over 10 seconds.... not a balance changer. If the pet is critting for 700 (which crocs can), this is a 700 dmg DoT over 10 seconds.... which is to say that a pet just DoT'd for more than most 2Hers can without Deathblow.... which is silly. Removing heals but buffing damage did not fix the fact that repeated number buffs at higher levels mean that pets are hitting harder than some people's actual weapons and healing for as much as some people hit. i.e. retardedly imbalanced. But at least some people are admitting this.
btw... I'm hoping arch could get another DoT..... we love DoT's because they work real good in PvP.
Last edited by Raith; 06-08-2010 at 08:21 PM..
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