Old 03-15-2010, 08:01 PM   #21
Temporarily Suspended
 
Sapreaver is offline
Join Date: Aug 2008
Posts: 1,627
Default

the main problem is(n't) that its not recovering enough
the main problem is that it is recovering enough for the MUCH MUCH MUCH lower Energy and Mana stats but not for the HP portion of things
I don't know how much hp a cap player has but I know some of them are 6500+
and that energy and mana are sometimes less then 1/15 this amount...

see the issue now
  Reply With Quote

Old 03-15-2010, 08:06 PM   #22
Epic Scholar
 
flipynifty's Avatar
 
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
Send a message via MSN to flipynifty
Default

Perhaps another solution is to boost combat rec and battle mending to do 250% or so of the out of combat regeneration at a skill of 100, not even boosting the actual REG skill, though it needs a nudge. Having huge out of combat regeneration isn't really neccesary at all for this to work, with 600 reg i'm roughly 140 per tick out of combat, that's way more than anyone (myself included) needs.
__________________


omg i wanna sammich nao
  Reply With Quote

Old 03-15-2010, 08:59 PM   #23
Rare Collector
 
Conqueror's Avatar
 
Conqueror is offline
Join Date: Dec 2009
Posts: 798
Default

Quote:
Originally Posted by flipynifty
Perhaps another solution is to boost combat rec and battle mending to do 250% or so of the out of combat regeneration at a skill of 100, not even boosting the actual REG skill, though it needs a nudge. Having huge out of combat regeneration isn't really neccesary at all for this to work, with 600 reg i'm roughly 140 per tick out of combat, that's way more than anyone (myself included) needs.
Here is the thing.

250% of 140 means that you regenerate 350 hitpoints per tick during combat

Lets say that 1 tick = the delay of the other person's weapon.

This means that each time you get hit, you heal for 350 hitpoints worth of damage from regeneration alone.

Throwing in pets increases this a lot.

Add good gem usage and you could easily negate the other person's damage completely. Meaning that a recovery buff of this sort would probably benefit casters a lot too; healing gems + regen. [not a good idea if you ask me].

Add to that the fact that you hit pretty hard yourself... str is capped just like reg was before you pointed it out to Glitchless. Above a certain value, your maximum damage won't increase anymore. 400 str vs 600 str does not make that big of a difference.

Pet heals already make whippers the best pvp characters around. If regen did as much healing as you suggest, regen whipper would suddenly be the way to go for pvp in my opinion. You are essentially doubling the pets insane healing potential by doing this.

________________________________________________

The reason I am really cautious about this is that it could throw the pvp balance into whack:

it has the potential to really spoil the balance of pvp as it currently stands. Even as it works now, a regener could be a good pvp character with high regen if he sacrifices on the melee a tad bit. Str is capped so str above a certain number is just for flavor and doesn't affect the character all that much.

If you think about it, all ranged characters and casters have to deal with this on a regular basis (3 stats are essential for the build and so a delicate balancing act is needed to get the desired results from the build).

Boost recovery in this manner, and ranged characters are the ones who really get screwed in the end in my opinion. I am sure that you have seen the complaints about not being able to level everything to 140 before from bow users. Well it gets worse if recovery is implemented in this manner.

________________________________________________

The way I see it: recovery does what it is supposed to do. It helps people recover during and after battle. If people do not choose to use it in their build, then that is their prerogative. However, it does what it is supposed to do. In fact most melee builds do use it (140 1 140 39 seems to be the most common build around).

melee types could go 140 39 140 1 in order to boost their opening shot and have higher mana but most do not do this and prefer to use recovery.


EDIT: Maybe a better class bonus that gives more regeneration capabilities to regeners would be a good idea. Or maybe class specific skills could give regeners a better ability to regenerate health during combat. I don't know about 250% though.
__________________

Last edited by Conqueror; 03-15-2010 at 09:10 PM..
  Reply With Quote

Old 03-15-2010, 09:03 PM   #24
sherman
Guest
 
Posts: n/a
Default

Make it so recovery skills do NOT affect anyone using whips and pets, in combat.
  Reply With Quote

Old 03-15-2010, 09:15 PM   #25
Rare Collector
 
Conqueror's Avatar
 
Conqueror is offline
Join Date: Dec 2009
Posts: 798
Default

A good example of what I just said showing just how strong whip users really are in combat

http://forums.nodiatis.com/forums/no...html#post77035

Add regen heals to the mix at 250% and they become insane.

Plus bow users get screwed over even more because they now have to level up 4 stats instead of 3; unlike casters bow users hit about the same as melees so they don't have huge damage dealing abilities to compensate for their low stat levels.
__________________

Last edited by Conqueror; 03-15-2010 at 09:18 PM..
  Reply With Quote

Old 03-15-2010, 09:17 PM   #26
Epic Scholar
 
RogueTigeR's Avatar
 
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
Default

Quote:
Originally Posted by sherman
Make it so recovery skills do NOT affect anyone using whips and pets, in combat.
i like it
__________________




  Reply With Quote

Old 03-15-2010, 09:58 PM   #27
Rat Slayer
 
Marianojoey's Avatar
 
Marianojoey is offline
Join Date: Oct 2009
Location: Buenos Aires, Argentina
Posts: 37
Send a message via Skype™ to Marianojoey
Default

I use Recovery. I understand as a magician and as a weapon master, that REC is important. In combat, the only thing I ever saw recoverying was mana and energy, but it does help me out of combat (plus pet and gems).

But, Flip's idea is very good. I think a 250% is a bit too much, but to have a 125% wouldn't be SO much of a deal and would help those that value REC in their strategy.

I don't agree with the "dont work for pet/whip users" part, though. Not because my WM uses whips, but because I don't like buffs that nerf others. If you implement something out, it should work for everyone equally.
__________________
All you need is LOVE, so don't waste your time looking for MONEY.
Now, give me your MONEY.
  Reply With Quote

Old 03-15-2010, 10:18 PM   #28
Epic Scholar
 
flipynifty's Avatar
 
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
Send a message via MSN to flipynifty
Default

i was merely suggesting numbers, i would never want to have something impliemtned that wouldbe grossly imbalanced...

and i don't really want to have to have 600 reg either... which is how i got to 140 per tick. I want people to be able to use REG as a defensive mechanism in game to create some diversity, some people could use some in combination with def, or whatever.

BTW - i'm just assuming you didn't pick a class that's bonus is based upon REC (reg mre pre) and supposed to be some form of defensive advantage.
__________________


omg i wanna sammich nao
  Reply With Quote

Old 03-15-2010, 10:20 PM   #29
Epic Scholar
 
flipynifty's Avatar
 
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
Send a message via MSN to flipynifty
Default

I also play a capped wizard and use all colours of gems and have all stats levelled as a caster needs them all, you don't see me complaining about not being able to do 140 in any stat there, casters and archers alike already do enough dmg.
__________________


omg i wanna sammich nao
  Reply With Quote

Old 03-16-2010, 10:46 AM   #30
sherman
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by flipynifty
I also play a capped wizard and use all colours of gems and have all stats levelled as a caster needs them all, you don't see me complaining about not being able to do 140 in any stat there, casters and archers alike already do enough dmg.
I put on my wizard robe and hat...
  Reply With Quote
Reply



All times are GMT -5. The time now is 10:39 PM
Boards live since 05-21-2008