03-15-2010, 06:28 AM
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#21
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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Quote:
Originally Posted by Sleepingfox
aura of piercing.
Rank1: adds a minimum x damage that is not affected by armour
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Rank1: Adds an extra 4 minimum damage to all piercing weapons
Rank2: Adds an extra 8 minimum damage to all piercing weapons
Rank3: Adds an extra 12 minimum damage to all piercing weapons
Rank4: Adds an extra 16 minimum damage to all piercing weapons
Rank5: Adds an extra 20 minimum damage to all piercing weapons
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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03-15-2010, 06:38 AM
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#22
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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Quote:
Originally Posted by thatperson
Rank1: Adds an extra 4 minimum damage to all piercing weapons
Rank2: Adds an extra 8 minimum damage to all piercing weapons
Rank3: Adds an extra 12 minimum damage to all piercing weapons
Rank4: Adds an extra 16 minimum damage to all piercing weapons
Rank5: Adds an extra 20 minimum damage to all piercing weapons
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should be called "aura of piercing" but should add min damage to all weapons...
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03-15-2010, 06:47 AM
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#23
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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i personally dont think so...crush relies on maximum damage...slash relies on average damage...while pierce relies on minimum damage so anything that buffs minimum damage should only be pierce imo
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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03-16-2010, 09:42 AM
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#24
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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NEW SKILL
Psych Magic
Inner Eye:
Every point in this skill provides a 1% extra chance of not having ur detrimental auras resisted by opponent, regardless of level. At level 100 detrimental auras will always be in effect if in play.
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05-07-2010, 03:25 AM
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#25
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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Swift Strike Aura
White Magic
r1 (10): 6% increase in melee speed
r2 (22): 10% increase in melee speed
r3 (42): 15% increase in melee speed
r4 (66): 22%increase in melee speed
r5 (92): 25% increase in melee speed
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05-07-2010, 02:58 PM
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#26
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Guest
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Tranquility:
This (neutral) aura will prevent anyone from attacking or using any detrimental gems, though they can still cycle though gems and heal as they do normally.
It can have a high mana/energy cost, or possibly even one that increases exponentially (1, 2, 4, 8, 16, etc. per second).
I can see huge potential for this type of strategy in both PvP and PvE.
Glitchless, please sticky this thread.
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05-08-2010, 12:13 AM
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#27
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Boss Hunter
orderr is offline
Join Date: Dec 2009
Posts: 200
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Last edited by orderr; 05-08-2010 at 12:15 AM..
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05-08-2010, 12:15 AM
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#28
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Boss Hunter
orderr is offline
Join Date: Dec 2009
Posts: 200
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There should be some good auras that constantly drain mana/energy or even hit points when you have them in play:
-an aura that reduces enemy self heals to counter whips
-one that randomly dazes targets including you and your group
-one that constantly drains enemy energy/mana but drains your health
Also i'd like to see a spell that removes an enemy gem from play. You would click on their gem to use it.
Last edited by orderr; 05-08-2010 at 12:27 AM..
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05-08-2010, 02:59 AM
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#29
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Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
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Quick Demise Aura
Rank 1 Black Magic 5: Reduces the duration of your damage over time gems by 10% and increases the damage by 3%.
Rank 2 Black Magic 11: Reduces the duration of your damage over time gems by 13% and increases the damage by 4%.
Rank 3 Black Magic 19: Reduces the duration of your damage over time gems by 16% and increases the damage by 6%.
Rank 4 Black Magic 27: Reduces the duration of your damage over time gems by 21% and increases the damage by 6%.
Rank 5 Black Magic 35: Reduces the duration of your damage over time gems by 30% and increases the damage by 7%.
Rank 6 Black Magic 46: Reduces the duration of your damage over time gems by 34% and increases the damage by 7%.
Rank 7 Black Magic 56: Reduces the duration of your damage over time gems by 39% and increases the damage by 8%.
Rank 8 Black Magic 67: Reduces the duration of your damage over time gems by 43% and increases the damage by 8%.
Rank 9 Black Magic 78: Reduces the duration of your damage over time gems by 47% and increases the damage by 9%.
Rank 10 Black Magic 90: Reduces the duration of your damage over time gems by 50% and increases the damage by 9%.
Rank 11 Black Magic 100: Reduces the duration of your damage over time gems by 60% and increases the damage by 10%.
Beet Da Brat
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05-08-2010, 05:38 AM
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#30
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Temporarily Suspended
Sapreaver is offline
Join Date: Aug 2008
Posts: 1,627
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Aura of Nuetrality. All Auras in play now affect everyone.Detrimental or positive.
level 50 gray magic
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05-08-2010, 05:55 AM
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#31
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Uber E-***** aura.
Rank 1 - adds 10 skill points to every skill
Rank 2 - adds 20 skill points to every skill
Rank 3 - adds 30 skill points to every skill
Rank 4 - adds 40 skill points to every skill
Rank 5 - adds 50 skill points to every skill
Rank 6 - adds 60 skill points to every skill
Rank 7 - adds 70 skill points to every skill
Rank 8 - adds 80 skill points to every skill
Rank 9 - adds 90 skill points to every skill
Rank 10 - adds 100 skill points to every skill
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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05-08-2010, 09:40 PM
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#32
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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Undo Black Aura
Black Magic
r1: This aura negates 2 levels of your opponents black magic level. In effect, if they are no longer above the gems min req'd level, cannot play gem/aura.
r2:4
r3:6
r4:8
r5:10
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05-23-2010, 05:22 AM
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#33
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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Black Magic
Blinding Aura:
r1: causes your enemies to become blinded, causeing them to miss you 20% more than they already do.
r2: 40%
r3: 60%
r4: 80%
r5: 100%, essentially doubling misses you take.
*I was essentially thinking Cnt has aura buffs w/ magic resist auras, Dur has aura buffs w/ Damage negation and Reflection auras, so Agi could really use an Aura to increase its' effects.
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05-23-2010, 05:31 AM
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#34
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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aura of taunting
r1: this aura has a 20% chance of taunting the enemy for 3s (refreshes every 5s)
r2 40%
r3 60%
r4 80%
r5 90%
would be useful for waiting on that first gem draw for the tank to taunt the enemy from the others
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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05-23-2010, 06:58 AM
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#35
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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should refresh like every 11 secs... that is a powerful aura...
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05-23-2010, 07:09 AM
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#36
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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i think all auras refresh every 5s im not sure thats why its only a 3s taunt
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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05-23-2010, 07:26 AM
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#37
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Guest
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grey magic:
gem of the mist:
clouds the battle field giving a % increase to miss rate to both sides for 10 seconds also gives a small % chance (0.5% per rank) that a member may attack any target.
not sure on what percentages should be for the increase in miss rate, i was thinking any were from 50% to 200% for rank 5 version (maximum miss rate will be capped at around 50% or 33% for this gem tho). would also have 100% accuracy since it is effecting the battle field not the players themself.
think it would be a good way to slow down the pace of the battle for a little while possibly allowing for heals, mana/energy regen, getting some more gems/auras into play or as a way to buff a high agi tank
Last edited by yoky; 05-23-2010 at 07:29 AM..
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05-23-2010, 07:35 AM
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#38
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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very interesting idea yoky.. GJ
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05-23-2010, 07:37 AM
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#39
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Guest
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rogue is right imagine if you had 2 tanks both using that aura it would lead to the target being swapped almost every 5 seconds
and since there is only a 2second gap you have to click quickly just to get 1 attack and thats only on the faster weapons.
lol, yes i did get the idea for gem of the mist from your post RogueTiger. I just thought a 1 sided buff is unfair as would an aura.
Last edited by yoky; 05-23-2010 at 07:40 AM..
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05-23-2010, 07:39 AM
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#40
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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most groups go with a tank and 2 DPS or a tank a healer and a DPS theres not often that theres 2 tanks not to mention its only 100% at rank 5 and thats before resists are taken into account if feared that its too powerful make it so that aggravation doesnt effect it
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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