07-24-2009, 09:34 PM
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#21
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Guest
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Just a thought: It could be interesting to make a skill that, instead of increasing a detrimental aura's effect, increases the chance to avoid resists for it, similar to the aggravation skill.
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07-24-2009, 09:41 PM
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#22
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
Posts: 2,383
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Thank you Hopilus, and thats not a bad idea, at all Nosebatter.
+Rep to both
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07-24-2009, 10:35 PM
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#23
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Temporarily Suspended
Jon is offline
Join Date: Oct 2008
Location: Beneath these waves
Posts: 1,104
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Quote:
Originally Posted by Hopilus
slevisk - lvl 49 black magic - rank 3
roggork - lvl 74 black magic - rank ?? ( havent been to roggork to take a look at them yet)
and yes, they are all black magic
and i agree that they should have a skill to increase thier effectiveness
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The lvl 74 Black Magic Auras in Roggork are Rank 4 
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07-25-2009, 02:11 AM
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#24
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Guest
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Why Jeff has not responded to this yet is beyond me. I approve. Besides, the DK and Pally bonuses to Auras are pretty weak to begin with...
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07-25-2009, 02:45 AM
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#25
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
Posts: 2,383
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Quote:
Originally Posted by Ehlmaris
Why Jeff has not responded to this yet is beyond me. I approve. Besides, the DK and Pally bonuses to Auras are pretty weak to begin with...
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I also wonder that, I have obviously angered him in the past(I have had a total of 2 Forum Infractions, totalling 3 discipline Points), and it seems like hes holding a grudge or something against me, even E-mailed him about some account information that i needed some verification on, and just got a disrespectfull reply, that had nothing to do with what i was asking.
And i agree that DK/Pally bonuses have always been pretty weak from the beginning, and that has never changed, even with these new runes.
(Example) -Dark Knight- @ level 100 CE/CS = +9% Bonus to detrimental Auras.
Rank 4 Rune of Sloth = -14% Attack speed to Range, Melee, and gem draw.
With that said, you can see that a level 100 dark knight, with 100 CE/CS gains a mere 1.26% extra detrimental effect from this Aura. making a -14% rune a -15% rune... Thats what DK's get, very powerfull... 
Last edited by Relic; 07-25-2009 at 02:52 AM..
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07-25-2009, 03:38 AM
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#26
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Temporarily Suspended
Sapreaver is offline
Join Date: Aug 2008
Posts: 1,627
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I think if someone Really Really wants to be a detrimental auraer they should be a necromancer and play meleemancer style cause well the necro black magic buff is to all black magic effects there for the auras are better for necros then DKs :/
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07-25-2009, 02:31 PM
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#27
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
Posts: 2,383
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....ok?
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07-25-2009, 02:50 PM
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#28
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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There are no plans for a skill to buff these gems, but DK's and Pally's are going to get a buff.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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07-25-2009, 02:58 PM
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#29
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
Posts: 2,383
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Quote:
Originally Posted by Glitchless
There are no plans for a skill to buff these gems, but DK's and Pally's are going to get a buff.
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Guess that makes sense, but even if so that still means that Pallys-
get a class bonus + x2 supportive skills for thier Auras.
While a DK would still only recieve class bonus + x0 Supportive skills.
Last edited by Relic; 07-25-2009 at 03:00 PM..
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07-25-2009, 03:10 PM
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#30
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Guest
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WOOT Pally buff now i need to lvl my pally 66 more times to reach lvl 70
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07-25-2009, 03:21 PM
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#31
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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Quote:
Originally Posted by Relic
Guess that makes sense, but even if so that still means that Pallys-
get a class bonus + x2 supportive skills for thier Auras.
While a DK would still only recieve class bonus + x0 Supportive skills.
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DK's get a PvP bonus and a melee bonus. Pally's get a resurrection.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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07-25-2009, 03:25 PM
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#32
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Guest
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and the DK patch just came through to make these new gems better... for them... now we need the black aura skill even more! imo ftw bbq irl .. um what else goes there?
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07-26-2009, 04:23 AM
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#33
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Guest
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Quote:
Originally Posted by Glitchless
There are no plans for a skill to buff these gems, but DK's and Pally's are going to get a buff.
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*calls dibs on getting a pally buff*
Seriously it's starting to seem like the best way to get your idea implemented is to get me to support it  not trying to be cocky, just noticing a pattern XD
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07-26-2009, 07:38 AM
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#34
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Guest
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thanks for making this thread Relic 
I don't play for 2 days, to come back and see a pally bonus 
(Not really great buff compared to some others) but still very nice
Free rep for you  almost doing more aura dmg then you again :P
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07-28-2009, 01:10 AM
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#35
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Epic Scholar
Hopilus is offline
Join Date: May 2008
Location: United States
Posts: 1,455
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w00t. allure is a pally, and shes gonna get a buff. (at least 1 of the 2 of my chars will be awesome later on....)
__________________
The war is waged, the battles are fought, the Angels and the Demons vow that none shall be left standing. Compassion, never to be seen on the battlefield, one lone angel left standing at the battle's end, sword against her foes throat, tears in her eyes, for her fallen comrades and the slain enemies around her, staring into the eyes of the last demon, lowers her sword, a single act of compassion and mercy, never to be forgotten.
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09-01-2009, 02:44 AM
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#36
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Guest
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In my experience using detrimental auras, and of course being a DK, I've noticed there are risk factors involved with using them.
Resistance is always a possibility, not knowing exactly what(if anything) is needed to make them connect more often, and being bound to only one enemy target.
As opposed to the other, group beneficial auras we all know and love where once they're set in play, they'll start working immediately and stick to every group member.
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