Quote:
Originally Posted by Glitchless
It merely gives you the flexibility to draw extra gems if you don't wish to have the maximum amount of auras in play to begin with. You're actually complaining about an extra option that the rune gives you... hard to believe.
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but the extra gems can be more a hindrance then they can help (not always the case but most of the time it is)
with gems being drawn out it is random, right??
now that randomness will be applied to the runes right??
now if that is the case this could happen:
say i have (as before) maxed out sleight of hand, gem handling and i have a staff equipped and i am a premium player (so i can use all my gem slots)
say i am lvl 35, so i have 35 gem slots in my pouch.
in my pouch lets assume i have the following:
3 black DD gems (with 3 of each) in total 9 black DD gems.
3 red DD gems (3 of each) in total 9 red DD gems
2 more red DD gems (lower lvled) making another 5 red DD gems for 14 total red DD gems.
at this point in time we have 23 DD gems.
now for other gems.
1 escape gem (yes a bad habbit, but i just lvled soo its there for the sake of argument)
2 Balance gems
1 hasten gem draw gem
1 taunt gem
2 invigorate gem
2 manaburst gem
2 flare up aura gems
1 daze negate aura
ok thats 35 gems in total.
at the start of a battle not all of the gems are useful.
the following are useless at the start of a battle:
2 invigorate gem
2 manaburst gem
1 escape gem
1 flare up aura gems
1 taunt gem (assuming your soloing)
ok thats 7 of the 35 gems that are useless at the start of the battle (which is 20% of the total gems in my pouch)
ok now say we have 1 of the auras in the 2nd slot, and we get our normal first gem, (which is a DD gem)
thats 33.3% of the slots taken already leaving 66.7% of the slots available.
now ,assuming we will get 3 gems out based on the rune, our chances of getting 1 DD gem is 62%, getting another DD gem lowers it to 60% for the 2nd and getting a 3rd is 57% (remember this is based on above gem pouch figures).
now that seems like a great chance of happening, but you also have the other gems.
your chance of getting 3 completely useless gems (based on the above part) is about 20%, and getting a mixture of decent and useless gems is about 30% (roughly)
so while yes it is more likely then not, at all skills maxed, a better chance of getting a decent draw out then not, not everyone has maxed out skills. and if there is only a 57% chance of someone getting the best case scenario at skills maxed out of 100 with 100% of it happening, then a lower level caster (a complete guess here but id say that the majority of casters are between levels 20-40), who would not be able to max a skill out at 100 and will, even with skills leveled above their level, would receive a % of the total 57% chance. as their skills are at (say about level 40) they would have a 40% chance of the total 57% chance of getting the ideal drawing, which is a 22.8% chance.
now lets say a level that people can live with, about 33.3% of the total amount is a decent % for a skill to work at.
they would still need to be at a level of (their skills this is mind you) 58 before they have a 33.06% chance of getting the ideal gem draw
also saying we get the skills to lvl 100, we would be on the lvl max, which atm is at 70, therefore holding 70 gems in our pouch. and if we have the same build as the 35 pouch, just twice as much as we hold twice as much gems, then you would have 46 DD gems. which is a 61% chance of having 4 DD gems drawn straight away.