07-03-2009, 09:49 PM
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#21
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Guest
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Jeff, I would like to say that I think for PvP now, there should be at least considered a gemline to prevent pets from healing/attacking for a certain amount of time.
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07-03-2009, 09:51 PM
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#22
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Guest
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Good im happy for archers but what about beastmasters...And how this was just a buff for every class in nod and nothing for the beastmaster class itself- jeff..
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07-03-2009, 09:51 PM
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#23
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Guest
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Also Jeff, what effect does mitigated penalties have on things such as the impact of a bowman using a whip/shield?
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07-03-2009, 10:02 PM
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#24
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Guest
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Quote:
Originally Posted by Coccyx
I hardly see why so many people are upset about this.
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Because it was more of a way of gimping archers then improveing the beastmaster class !!!
Last edited by slowdive; 07-03-2009 at 10:04 PM..
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07-03-2009, 10:24 PM
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#25
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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beastmasters for the win... archers can go to heck, those hiney heads!!!!
if you want buffs for casters add to my post in ideas thread.
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07-03-2009, 10:29 PM
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#26
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Temporarily Suspended
Jon is offline
Join Date: Oct 2008
Location: Beneath these waves
Posts: 1,104
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The patch and patch update just seems to be a catch 22 now. Any lvl 70 beastmasters out there got a say in the discussion?
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07-03-2009, 10:33 PM
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#27
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Guest
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This improves beastmasters ALOT!!! I personally now think the fire and ice skill is too high of a percent cmon with lvl 70s they should have it atleast 50 in a couple days and then BAM they get healed and attacked from an average of 1 pet every time. I think it should be .5% and that alot of archers use piercers and they dont get a delay?? How can Melee users have bows and how can bow users have melee weapons if you are talking about reality.
and yeah i barely see a gimp/nerf for archers that was an unfair advantage i want an awesome pet improvement for non archers before this update compesate melee users for the past!! haha jkjk quit whining archers
Last edited by Pasterqb; 07-03-2009 at 10:36 PM..
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07-03-2009, 10:42 PM
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#28
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Auction Master
Hunters Bane is offline
Join Date: Jun 2008
Location: the Frostfangs
Posts: 1,409
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So Jeff, you're probably getting sick of this by now but:
This update was supposed to help Beastmasters. I don't think it did that. What is did was help people who just equipped whips for the beast mastery benefits.
What it should have done (in my opinion) was improve the beast master class, by possibly making a headway in class specific skills...or keep the patch the way it is and make a skill like dual weild reducing the penalty for having two pets while auto-attacking with whips.
Just my two cents...
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Captaincrunch
Devildriver
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07-03-2009, 10:43 PM
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#29
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Guest
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Quote:
Originally Posted by Jon
Any lvl 70 beastmasters out there got a say in the discussion?
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There are no level 70 beastmasters atm jon.... lolz. My arguement is that that the Beastmaster class itself gained nothing from this update. This updated effects anyone who uses a pet,beastmaster or not, plus it also took away pet haste. * Being a beastmaster should provide a bonus to beastmaster skills, at the moment it doesnt,imo...
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07-03-2009, 10:44 PM
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#30
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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Quote:
Originally Posted by Jon
The patch and patch update just seems to be a catch 22 now. Any lvl 70 beastmasters out there got a say in the discussion?
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I have a 70 bm, and this update is awesome for them. In fact i'll start playing him again actively. First patch was giving archers a huge boost, 2nd one takes them from behind 
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07-03-2009, 10:46 PM
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#31
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Guest
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Quote:
Originally Posted by Pasterqb
This improves beastmasters ALOT!!!
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How you do not have to be a beastmaster to benefit from them.
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07-03-2009, 11:29 PM
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#32
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Guest
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ummm i recently talked to a lvl 70 beast master and he was thrilled and even said they were overpowered and there are multiple lvl 70 BMs Slowdive if u r gonna argue use facts instead of fiction 
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07-03-2009, 11:44 PM
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#33
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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The term beastmaster is used to describe both a specific class in the game and a type of character that uses whips and pets (and actually melees with the whips). Both were buffed with this patch. The beastmaster class has up to a 24% bonus to pet damage and heals which is incredibly powerful, certainly not in need of a buff.
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07-03-2009, 11:47 PM
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#34
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Temporarily Suspended
Sapreaver is offline
Join Date: Aug 2008
Posts: 1,627
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wasn't it 5 to 15?
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07-03-2009, 11:47 PM
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#35
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Auction Master
Hunters Bane is offline
Join Date: Jun 2008
Location: the Frostfangs
Posts: 1,409
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=o
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Originally Posted by Nikita
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Captaincrunch
Devildriver
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07-03-2009, 11:49 PM
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#36
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Guest
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Quote:
Originally Posted by Pasterqb
ummm i recently talked to a lvl 70 beast master and he was thrilled and even said they were overpowered and there are multiple lvl 70 BMs Slowdive if u r gonna argue use facts instead of fiction 
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Fact is this was a buff for anyone who uses a whip and a pet. Fact is anyone can benefit from this so fact is it did nothing for the beastmaster class itself since everyone can benefit from this and there is no benefit fromeven being a beastmaster. Fact is if you look on the tops list there is no several lv 70 BM's paster so you get your facts strait....
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07-03-2009, 11:51 PM
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#37
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Seer's BFF
Lurkee is offline
Join Date: Mar 2009
Posts: 707
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Fact is the beastmaster class kicks ass now and there will be level 70 beastmasters soon.
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07-04-2009, 12:06 AM
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#38
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Guest
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ummm yeah i know but i r can r3ad pl0x r u strait IRL?? but only posers use whips and arent BMs
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07-04-2009, 01:00 AM
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#39
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Epic Scholar
Hopilus is offline
Join Date: May 2008
Location: United States
Posts: 1,455
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*waits for the new caster buff now.....*
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07-04-2009, 01:57 AM
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#40
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Guest
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I want my pet haste back
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