Old 06-14-2009, 05:03 PM   #21
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destructions right. my clan isnt based on war for example.

another idea is runes that increase STR, DEX, AGI, CNT etc.
and a purchased rune should be equipable by ALL members of the clan (instead of buying individual runes for each member). that would be extremely costly.

i also agree that the archeorunology skill should have something to do with it too.
I agree,all clans should be use them,war ones,or peaceful,doesn't matter.If they fulfill rune power requirements,they should be granted the right.

Also,I think that runes that affect entire clan should indeed exist.Mind you,not all of the runes should be as such,but a handful should exist. E.g. + % exp to one skill for all clan members. I'd say mostly the generic runes be these,while the rune-per-individual be more unqiue.
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Old 06-14-2009, 05:04 PM   #22
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also there should be a clan button that brings up a page with your clan information where your members can access the runes, instead of passing them out.

i.e. list of members/runes/total runepower/ranks etc.
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Old 06-14-2009, 05:05 PM   #23
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I want to see damage boosts.
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Old 06-14-2009, 05:08 PM   #24
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perhaps a rune that gave exp for pvp?
That could be abused by loosing/winning over and over to someone.
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Old 06-14-2009, 05:11 PM   #25
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I want to see damage boosts.
I would perfer unqiue effects over extra damage.Especially in pvp...which would be more interesting Venge,a 10 sec luck fight between two max'ed levels,both using generic crushers,full str who hit 1ks with proposed increase in damage,or a slash and crush going at it with unqiue rune battle effects?
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Old 06-14-2009, 05:14 PM   #26
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Would like to see runes that allow for truly unqiue battle tactics.Allowing players as much as 10 levels under another to best them in combat.Stats and skills should be equally important to combat level difference.
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Old 06-14-2009, 05:18 PM   #27
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archeorunology should work just like slash or pierce
I dont think its fair to give a lvl 1 in the clan a +30% attack rune for instance.

make it so archeorunology allows the lvl rune that the clan purchased to be equipped.

or

another idea is to make it so archeorunology gives u a set percentage perhaps 5% per skill level of the bonus granted by a rune. lets say again for the 30% increase attack rune, each lvl of archeo runology provides 5% of that 30% bonus upto 200% at lvl 100

numbers are flexible but u get the idea
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Old 06-14-2009, 05:19 PM   #28
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I love that idea poo, about the skill being used to get as much of the rune power % thats promised by the rune as possible.
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Old 06-14-2009, 05:20 PM   #29
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Runes will be clan based items??? how exactly are runes going to work, will clan masters be putting them in something like a vault and they give beneficial powers to the clan member as they dwindle Rune Power?

Or with Runes actually be individual based and players will equip the runes in one of their 6 rune slots and they will be active as long as your a clan member so long as the clan has RP to keep them active?

Is there going to be 2 different kinds of runes? clan based and individual based?
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Old 06-14-2009, 05:21 PM   #30
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how about some runes with effects such as (%)chance to cause (dmg) posion/bleed/disease etc. over (sec)
i think these would really benefit lower lvl characters
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Old 06-14-2009, 05:21 PM   #31
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well decker we dunno yet how it will be implemented. i think jeff just want us to comment on what kind of rune to implement.
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Old 06-14-2009, 05:22 PM   #32
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Oh you mean in clan fights. I thought you meant regular pvp.
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Old 06-14-2009, 05:27 PM   #33
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Oh, what about being able to see Pks for a limited time span with a specific rune equiped!

and of course, a counter-view for that rune with another rune!
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Old 06-14-2009, 05:28 PM   #34
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I love the suggestions posted so far :P
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Old 06-14-2009, 05:28 PM   #35
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i like the idea of rune that can see exact HP mP SP
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Old 06-14-2009, 05:28 PM   #36
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Quote:
Originally Posted by Poopooface
well decker we dunno yet how it will be implemented. i think jeff just want us to comment on what kind of rune to implement.
well if they are individual based then there could be rune that give +5 to your slashing skill and all other skills , a rune like that being clan based wouldn't help out a lot of its members.
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Old 06-14-2009, 05:30 PM   #37
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Here's some basic ideas, I've made it a point to touch on the obvious ones as well so that they're listed and people do not feel the need to dwell on those.

Enhancing Runes
------------------------
+Strength
+Dexterity
+Physical Stamina
+to all melee skills
+Intelligence
+Concentration
+Mental Stamina
+to all magic skills
+Agility
+Contravention
+Durability
+to all defense skills
+Physical Resilience
+Mental Resilience
+Regeneration
+to all recovery skills
+hit points
+energy
+mana


Defensive Runes
-----------------------------------------------
+% chance to blocking attacks
+% chance to kiting attacks
+% chance to parrying attacks
+% chance to resisting harmful spells
+Armor
Blade Shield -- Negates the first X damage from physical attacks
Poison Shield -- Negates the first X damage from a poison spell
Fire Shield -- Negates the first X damage from a fire spell
Disease Shield -- Negates the first X damage from a disease spell
Blurring Visage -- % chance that incoming attacks/spells will miss




Offensive Runes
-------------------------------------------
+% chance to hit a target
+% chance to criticall hit a target
+% chance of a multi-attack
+attack speed
Blade Aura -- Inflicts X bleed damage to a successful attacker
Poison Aura -- Inflicts X poison damage to successful attacker
Fire Aura -- Inflicts X fire damage to successful attacker
Disease Aura -- Inflicts X disease damage to successful attacker
Vampiric Bite -- Leeches hitpoints from a target per successful hit / spell
Essence Drain -- Leechs mana from a target per successful hit / spell
Vigor Lash -- Leechs energy from a target per successful hit / spell



Utility
-------------------------------------------
+% chance of successfully fleeing
-% chance of opponent successfully fleeing
+class skill percentages
+% chance to find items
+% more gold per encounter
+% chance to find higher tier resources
-% chance to encounter grey monsters
-% chance to encounter all monsters
+% chance of additional combat trophies
+% chance of additional magic trophies
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Old 06-14-2009, 05:33 PM   #38
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Well done m8
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Old 06-14-2009, 05:33 PM   #39
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Nice list
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Old 06-14-2009, 05:34 PM   #40
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this ideas is great
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