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View Poll Results: Which of these is the most powerful?
Melee 52 49.06%
Range 50 47.17%
Whips/Pets 8 7.55%
Casters 12 11.32%
All equal 9 8.49%
Multiple Choice Poll. Voters: 106. You may not vote on this poll

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Old 06-15-2009, 07:40 AM   #41
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Quote:
Originally Posted by Destruction
I think warriors are underpowered as opposed to wepmasters. I am a wep master, and a warrior is barely ~5% more in damage for max hit. I think it deserves to be close to a gladitorial 20% and at the same time, wep masters need something that separates them from warriors. Min damage bonus isn't enough, as the max bonus isn't enough for warriors atm.

I think these classes are currently too similiar. I think perhaps archers/rangers are in the same situation. Need more class defining dfferences.
I agree to this. The Weapon Master/Warrior part atleast, I haven't bothered testing a archer/ranger class yet.
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Old 06-15-2009, 09:03 AM   #42
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Quote:
Originally Posted by Pasterqb
Ok Zenga me for example getting Owned by casters well not really owned losing and getting hit by an over 800 magic crit. i fought along side Kensei against Morton and Hop and even he was hit for over 400 damage not crit yet we won cause they ran out of mana and i hear countless people saying Ugolin is Imba. So instead of writing down all the names can i just say everyone who has dueled Ugolin.
For mages:
  • you can reduce the damage done by magic by numerous skills, not sure in your particular case, but most have a very weak defense against magic
  • there are aura's out there that take away 40% of damage done by magic
  • casting gems is not an endless practice as casters have a limited amount of energy/mana
  • building a good pvp caster takes ages and sjitloads of trophies, and then u basically give up pve, that is ofc for solo pvp, in group pvp things are different
 

Old 06-15-2009, 02:03 PM   #43
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Quote:
Originally Posted by zenga
For mages:
  • building a good pvp caster takes ages and sjitloads of trophies, and then u basically give up pve, that is ofc for solo pvp, in group pvp things are different
Hence, more spirit zones then combat zones.
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Old 06-15-2009, 02:08 PM   #44
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I meant take armor class into account whether you hit higher/lower on your foe lol
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Old 06-15-2009, 02:18 PM   #45
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Yeah, I understood it that way

That would also have made people buy epic armor [and the virtues for them] to have as high AC as possible.

But maybe this will work out just fine
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Old 06-15-2009, 02:20 PM   #46
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"building a good pvp caster takes ages and sjitloads of trophies, and then u basically give up pve, that is ofc for solo pvp, in group pvp things are different"

Also Hence why Ugolin and other casters have less Total exp than most other characters
 

Old 06-15-2009, 04:28 PM   #47
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Quote:
Originally Posted by Glitchless
There should be no class in Nodiatis that is able to defeat all other classes..
I was beatable by Archers before the crusher nerf.
ONLY Archers have PVP only skills, i think every class should have atleast 1 PvP only skill.


Quote:
Originally Posted by Relic

Every class in game has a weapon specialty skill.

Slice
Smash
Puncture
Poison Arrow
Fire arrow
Burning Soul

But ONLY crusher cant use thiers in PvP.

.
What did crushers ever do to you Jeff?

I suggest atleast 1 PvP only skill for each class.
And to lower the maximum chance of a Daze/mes/stun immune from Auras (Stun immune/Daze Immune/Mes immune) to be lowered to 50 or 60%.

Last edited by Relic; 06-15-2009 at 04:30 PM..
 

Old 06-15-2009, 07:31 PM   #48
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Crushers can be used in Pvp. Have Apoc. Gem and remove your foe's immunity to stun.

I think you're too obssessed with the fact that now crushers' stun can be countered with new gems.
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Old 06-15-2009, 07:39 PM   #49
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Quote:
Originally Posted by Destruction
Crushers can be used in Pvp. Have Apoc. Gem and remove your foe's immunity to stun.

I think you're too obssessed with the fact that now crushers' stun can be countered with new gems.
Do you know what the mana/energy reqs. for Apoc. gem are ?

-1 rep fool.
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Old 06-15-2009, 07:41 PM   #50
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I know. I was in the party with the first person to ever use it

Don't whine if you lacking mana/energy!
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Old 06-15-2009, 07:43 PM   #51
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*****, how can you expect melee characters to have that much melee/energy.

Eat some more cokc cheese fool !

.oO,
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Old 06-15-2009, 07:54 PM   #52
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No melee character would ever be able to cast apoc
 

Old 06-15-2009, 07:55 PM   #53
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That's it. I'm removing you from my fav 5 and deducting your rep!!!! die die die

But yeah, I expect people to have quake or whatever the other gem is called or an apoc. gem to counter anti-stun gems.

Have someone in your group who's a pro caster.
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Old 06-15-2009, 07:55 PM   #54
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Jeff even said something along the lines that only casters will probably be able to cast apoc
 

Old 06-15-2009, 07:57 PM   #55
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Well people use all sorts of counter-gems for casters (e.g., resistances, lowering/reflecting/blocking gem damage)...so its only natural that melee'rs get countered as well with some sort of gem.
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Old 06-15-2009, 07:58 PM   #56
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.. fav. 5 o.O ?
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Old 06-15-2009, 07:59 PM   #57
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Like ...its for cell phones..like call-anytime-no-minutes-deducted thing for cell phone plans...old commercial lol
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Old 06-15-2009, 08:14 PM   #58
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Underpowered:

Damage Pet DPS:
-Pet DPS is severly underpowered, beastmasters kill among the slowest of any class (only faster than a pure healer) simply put, dmg pet's need a large boost to dps so there is an actual choice whether to use a dmg pet, heal pet or both.

Archery Epic Bonus:
- Hasnt changed from level 25-78 on bows, its still 1% crit, this needs to be increased or changed to something more useful, arrow epic effect is a complete joke, the 78 is a step in the right direction but still no where near enough of an effect to make it useful. The 78 quiver is the first useful quiver effect on archery epics.

Archery Damage:
- Archery damage needs to be increased, with a full 78 suit, fully enchanted and a full 78 archery set with maxed archery skills, a bow user does 20-25% less damage than a melee using DW and level 70-75 uncommon weapons, i have done numerous tests comparing kill times with melee and archery and archery constatly comes up 20-25% short, the only way an archer can compete in terms of dps with a melee (in pve) is to max out magic and beastmastery skills, use whips, dmg pets and cast level 75+ black and red dd's - this required much much more exp than a melee char and needs to be loked into.

2-Hand Weapons:
There is a reason that only a handful of level 70's use 2h weapons, their dps is simpy too low compared to the boosts gained from Dual Wield, either a new skill or a dmg increase across the board needs to happen to aid 2 Hand melee users.



OverPowered:

Aura's in PVP:
From thorns, to 40% magic resist, to the new stun aura's - these are all much too powerful for pvp - I suggest you reduce the power of all aura's by 50% in PVP - this will recude thorns damage taken for fast melee's, reduce the stun,mez,daze auras from 90% chance to stay in play to a much more acceptable 45% and not completly gimp the crusher pvp spec.
 

Old 06-15-2009, 08:19 PM   #59
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I agree Damage pets are underpowered even with the crit bleed bonus and they get parried alot
 

Old 06-15-2009, 08:25 PM   #60
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Quote:
Originally Posted by Hidden
Underpowered:
Archery Damage:
- Archery damage needs to be increased, with a full 78 suit, fully enchanted and a full 78 archery set with maxed archery skills, a bow user does 20-25% less damage than a melee using DW and level 70-75 uncommon weapons, i have done numerous tests comparing kill times with melee and archery and archery constatly comes up 20-25% short, the only way an archer can compete in terms of dps with a melee (in pve) is to max out magic and beastmastery skills, use whips, dmg pets and cast level 75+ black and red dd's - this required much much more exp than a melee char and needs to be loked into.
Well thats the eternal discussion: archers are able to max out magic for dd's, archers can equip whips and use all pms bonusses, archer can equip a nasty shield to boost their ac. While melee chars can't.

Archers & casters are able to do insane amounts of damage (trishot, etc) but they are less constant. Melee is much more reliable and constant.
 
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