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View Poll Results: Which of these is the most powerful?
Melee 52 49.06%
Range 50 47.17%
Whips/Pets 8 7.55%
Casters 12 11.32%
All equal 9 8.49%
Multiple Choice Poll. Voters: 106. You may not vote on this poll

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Old 06-14-2009, 05:56 PM   #21
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Originally Posted by Destruction
No, I say keep it. It gives a bigger challenge to us all.
no to getting rid of enrage or no to better pets?
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Old 06-14-2009, 05:58 PM   #22
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Gettin rid of enrage.

I think pets deserve something special like you mentioned.
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Old 06-14-2009, 05:59 PM   #23
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Quote:
no to getting rid of enrage or no to better pets?
no to enrage removal
 

Old 06-14-2009, 06:02 PM   #24
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Improve PvP, make it more fun, fast paced.

This is getting boring.
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Old 06-14-2009, 07:44 PM   #25
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Originally Posted by Valiumandritalin
Improve PvP, make it more fun, fast paced.

This is getting boring.
Had to add a lil' something:

Casters can crit. insane amounts of damage as well as slow down melees and lessen their damage. Make melee dmg. a power to be reckoned with in PvP again, because this is just getting silly.
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Old 06-14-2009, 08:08 PM   #26
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Agree AOTL we need more powerfull pets.. vamps get health when hit.. but even at high lvl pets hit really low..
if we cant get strongest pets. at least more skills to raise its damage.. almost all these skills ask for whips.. what about people who dont use whips? we need other way to get more damage with pets
 

Old 06-14-2009, 08:19 PM   #27
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This needs to be taken into account for the Reflect aura and hot epic chests heal and give damage absorption shields.

Epic pets cause the owner to be damaged when your oppenent has Aura of Thorns and some other gems??? WTF
Melee users with low delay take more damage that way also plus the lvl 78 chest heals for 70!!! i usually deal maybe a little over 100 damage so when the effect is taken into effect i deal 30 and sometimes i hit for under 70 so the person ends up getting life. And pets cant deal 70 damage so the person gains health there too.

so i was dueling some archers recently and realized i have lets say 4k health so if the archer who did a constant 300 damage per attack it will only take say 14 attacks to kill me so i get 14 chances for that epic chest effect to take place. while if i deal 100 damage and he has 4k health it will take me 40 attacks so he has 40 chances to get that effect. and when if he gains 70 health back from a 100 attack it will take many more attacks.
 

Old 06-14-2009, 08:25 PM   #28
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40 chances at 17% DWer
14 chances at 17% archer

so if u multiply them and it happens once everytime it adds up to 100% (which it wont do)

the archer will heal from it 6.8 times while melee users will only 2.38 times

meaning this is BS and if you are facing a DWer get an epic chest

also which leads me to another topic on why ppl start getting owned by casters at later lvls

if a gem says 1 to 148 damage why can it do over 300??? no way in hell should anyone's damage be doubled warriors only can get a 15% boost with lvl 100 CE and more with Class spec but that is with all at lvl 100
 

Old 06-14-2009, 08:37 PM   #29
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Quote:
Originally Posted by Pasterqb
40 chances at 17% DWer
14 chances at 17% archer

so if u multiply them and it happens once everytime it adds up to 100% (which it wont do)

the archer will heal from it 6.8 times while melee users will only 2.38 times

meaning this is BS and if you are facing a DWer get an epic chest

also which leads me to another topic on why ppl start getting owned by casters at later lvls

if a gem says 1 to 148 damage why can it do over 300??? no way in hell should anyone's damage be doubled warriors only can get a 15% boost with lvl 100 CE and more with Class spec but that is with all at lvl 100
Exactly.

Melee'rs need a PvP damage boost.
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Old 06-14-2009, 08:39 PM   #30
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OMG FINALLY someone sees the light Venge i want you inside me NOW!!!


jkjk Long Live Techno Viking
 

Old 06-14-2009, 08:41 PM   #31
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I agree on pet users-they get owned by aura of thorns because of low damage output. They need some sort of upgrade.
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Old 06-14-2009, 08:45 PM   #32
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Quote:
if a gem says 1 to 148 damage why can it do over 300??? no way in hell should anyone's damage be doubled warriors only can get a 15% boost with lvl 100 CE and more with Class spec but that is with all at lvl 100
Stat buffs on Int. Just like bow users can x2 their bow max or higher.

Last edited by Faithfulservant; 06-14-2009 at 08:49 PM..
 

Old 06-14-2009, 09:11 PM   #33
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Quote:
Originally Posted by Pasterqb
OMG FINALLY someone sees the light Venge i want you inside me NOW!!!


jkjk Long Live Techno Viking
..

*slips inside*
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Old 06-14-2009, 10:04 PM   #34
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Quote:
Originally Posted by Pasterqb
also which leads me to another topic on why ppl start getting owned by casters at later lvls
really? can you give me a few examples of chars that back up this statement? thank you

Quote:
Originally Posted by Pasterqb
if a gem says 1 to 148 damage why can it do over 300??? no way in hell should anyone's damage be doubled warriors only can get a 15% boost with lvl 100 CE and more with Class spec but that is with all at lvl 100
because of int, flare up aura and (crit) skills you einstein. besides max damage of my crushing weap is 152 and i can crit on my warrior close to 600 doing a close to average damage of 250 per weapon.

Last edited by zenga; 06-14-2009 at 10:06 PM..
 

Old 06-14-2009, 10:27 PM   #35
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The enchanter class seems a little underpowered for its effects the bonus doesn't add up to much with the auras I have seen the highest being 24% resist with max class spec enhance it only adds 3.6% the gray magic gems are ok but it is the class bonus that is under powered Daze mez and stun should be Gray IMHO
 

Old 06-14-2009, 11:04 PM   #36
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I believe that the Stun Immune aura (Aura of the Stoic) is much overpowered aswell as Daze Immune aura (Aura of Lucidity)

As with Stun Immune comes some very unfair advantages. This Aura gem, sometimes x3 or x4 are in nearly EVERYONES pouch since release.

Every class in game has a weapon specialty skill.

Slice
Smash
Puncture
Poison Arrow
Fire arrow
Burning Soul

But ONLY crusher cant use thiers in PvP.

With the Introduction of Stun Immune auras, Smash is now easily 100% useless in PvP, now all other classes have an advantage over Crushing weapon users, since its impossible for a Melee class character, crusher in specific to be able to generate the extremely massive amounts of Energy/Mana needed to cast gems like Quake(Without destroying the players stat build), that take these stun immune auras out of play. (But can just be redrawn right back into play by the enemy)

I would suggest reducing the the now 90% chance x3-4, to 40 or 50%.
or giving a gem that completely reduces all other weapon specific skill by 90%.

I also believe its overpowered that Archers have such a HUGE advantage in 3vs3 PvP with PVP ONLY skills like Arrow Rain (0.2% chance per level to strike ALL enemys in combat)
With that i say, ALL CLASSES should have atleast 1 PVP only skill.
Because until then, 3 strong archers are undefeatable, especially with the new crusher nerf. I have tested this, theres no chance in hell for 3 melees to defeat 3 archers in 3vs3 PvP battles, no matter the equipment, stats, or weapons used.
 

Old 06-14-2009, 11:15 PM   #37
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The beast master bonus is really really weak

5 to 15% bonus to all pet attacks and heals or something

the most damaging pet right now that I have seen is the bat that 15% increase to 38 damage makes the damage 43.7

with max taming the delay is 24

round the 43.7 to 44 and the 8 minimum damage and you get 52/2 = 26/24 = an effiency of 1.08 since you can have two bats the eff is 2.16 add this to the effiency of two Dragon tongues(3.10) and you get a total eff of 5.26

two dragon tongues 1.55 * 2 = 3.10
two bats 1.08 * 2 = 2.16
3.10 + 2.16 = 5.26


two crushers

0.468 * 2 = .937 two bats

two pounders

2.43*2 = 4.86

.937+4.86 = 5.797

a difference of 0.537 points

Now for slashers

two swords of forgotten glaciers

2.14*2 = 4.28

two bats

0.468 * 2 = .937

5.217 total eff
a difference of -0.043 points

Now pierces

two dragon fang daggers

2.36* 2= 4.72

two bats

0.468 * 2 = .937

4.72+ .937 = 5.657 total eff
a difference of .397 points

Bows and equal level arrow + quiver

Jade Moon Bow
5 - 82
Jade arrow
3-133
Quiver of unmelting ice

Delay = 37 * 0.78 = 28.86 * 1.30(two whips equipped) = 37.518 ^ = 38

87+136 = 223/ 2 = 111.5 ^ 112

112/38 = 2.94

Bats with 24 delay
7+ 38 = 45 / 2 = 22.5 /24 =0.9375 * 2 = 1.875

2.94 + 1875 = 4.815

a difference of -0.445 points

Now take in to consideration that archers and other melee class can get up to 15% to max damage so the difference will grow and archers also get the ferocity and extra crit and bleed bonus this is why beast master are under powered
 

Old 06-14-2009, 11:17 PM   #38
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Ok Zenga me for example getting Owned by casters well not really owned losing and getting hit by an over 800 magic crit. i fought along side Kensei against Morton and Hop and even he was hit for over 400 damage not crit yet we won cause they ran out of mana and i hear countless people saying Ugolin is Imba. So instead of writing down all the names can i just say everyone who has dueled Ugolin.
 

Old 06-15-2009, 07:10 AM   #39
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I agree with Sapreaver that Beastmasters are underpowered.

Whips are way underpowered too. If you have 2 characters and 1 is a Beastmaster with DW whips and the other has DW slashers, the slashers will win even with the Beastmaster pet bonuses.
 

Old 06-15-2009, 07:37 AM   #40
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Quote:
Originally Posted by Destruction
Or damage reduction based on higher ac then your hits can overperform =p

E.g., striking a foe who's way higher ac then your offence
I don't understand that first part, and the example doesn't help either.

I dueled a person who had a full 48 suit and quad hit him with all the hits being 160+, I won't comlain about that =) its nice.
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