01-11-2009, 08:08 PM
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#21
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Guest
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Oh, and I might I add a personally ask for all archery skills to be compleated and that we get real bonuses on Bow Arrow and Quiver....
And I compleatly agree with Zenga on his last post. On every aspect of it.
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01-11-2009, 08:38 PM
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#22
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Guest
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Either a lvl requirement or a longer time frame one or the other will be necessary. In that much I too agree completely. I'd prefer a lvl requirement but either way.
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01-11-2009, 10:41 PM
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#23
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Guest
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25% isn't much.
Even 100% isn't too bad. It sounds worse than it is. I know when I fight mobs, even with my low DUR, I can last indefinitely.
However, a majority of our damage comes from aura reflect gems....
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01-11-2009, 10:43 PM
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#24
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Guest
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Yes, Ath
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01-12-2009, 04:57 AM
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#25
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Guest
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Hmm...another reason for everyone to give up their classes and become DWs with ZCs. *sigh*
So what if it takes me 15 minutes to solo a mob....oh wait.
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01-12-2009, 07:21 AM
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#26
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Gem Pouch Expert
Weirdgus is offline
Join Date: Nov 2008
Posts: 471
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Couldn't the 5 minute limit be changed to a 10 minute limit and the 10 to 15 minutes like Zenga suggested? Otherwise this would make it almost impossible to solo bosses anymore 
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01-12-2009, 07:23 AM
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#27
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Epic Scholar
Hopilus is offline
Join Date: May 2008
Location: United States
Posts: 1,455
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okay, my CASTER takes about ten minutes or so, to solo a PURPLE. slowly getting faster, but this is my lvl 60 char. so you are gonna tell me, that i am gonna be stuck in arena isle until the end of time, due to the fact that, she can not solo mobs as fast as say, a Duel Wielder or Archer. gee, thanks.
__________________
The war is waged, the battles are fought, the Angels and the Demons vow that none shall be left standing. Compassion, never to be seen on the battlefield, one lone angel left standing at the battle's end, sword against her foes throat, tears in her eyes, for her fallen comrades and the slain enemies around her, staring into the eyes of the last demon, lowers her sword, a single act of compassion and mercy, never to be forgotten.
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01-12-2009, 08:15 AM
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#28
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Guest
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i completely agree with zenga. I am looking less forward to this game now. 
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01-12-2009, 09:50 AM
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#29
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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Now that this post has incubated a bit into my head, I've reconsidered point 2 from my earlier post. The cap increasing with 10 levels might be better than lifting it with 20 or 30 for the balance in the game.
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01-12-2009, 10:00 AM
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#30
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Guest
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Having a level cap for the Enrage thing sounds waaaaay better then a time frame.
As some said, it would force veryone to go DW, I'm an Archer, I can self heal very good, equiping shield and whip I'm confident I could take down mobs 10 levels above me... But my fights already take 8-10 min when soloing...
So a time frame would force me to at best kill red mobs...
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01-12-2009, 11:19 AM
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#31
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Guest
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Quote:
Originally Posted by Hopilus
okay, my CASTER takes about ten minutes or so, to solo a PURPLE. slowly getting faster, but this is my lvl 60 char. so you are gonna tell me, that i am gonna be stuck in arena isle until the end of time, due to the fact that, she can not solo mobs as fast as say, a Duel Wielder or Archer. gee, thanks.
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he said BOSS, not regular mobs. You guys are ok still with normal mobs. This just kicks in when fighting the Bosses.
Just clarifying how I'm reading it!
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01-12-2009, 11:53 AM
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#32
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Guest
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Quote:
At the end of the week there will be a new patch that will implement an enrage and berserk feature for enemy creatures. After 5 minutes of battle creatures will enrage doing a small amount of extra damage. After 10 minutes creatures will begin to do significantly more damage that will continue to grow the longer the fight goes on.
The reason this change is being implemented is to limit the effectiveness of the strategy whereby players have been able to kill creatures and bosses well beyond their level (20+ levels above their own) by simply having really good tanking and healing and letting the fight draw on for hours as they picked away at the enemy's health. We want a group's DPS (damage per second) to be a more important part in killing large creatures than it currently is.
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I don't see it saying only bosses here Dew, in fact, here it indicates it will be applied to all mobs, bosses or not.
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01-12-2009, 01:32 PM
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#33
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Crab Defiler
cyric is offline
Join Date: May 2008
Location: uk
Posts: 85
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juran has over 3800 hp and decent defence im actually looking 4ward to getting hurt by mobs now and again it will make the game more interesting and many of us have decent alts so i we find ourselves in a sticky situation well we just use our big guns and help our low level alts :P
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01-12-2009, 10:01 PM
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#34
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Guest
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Better to have the boss too hard early then too easy early.
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01-13-2009, 07:25 AM
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#35
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Neophyte
Sarek is offline
Join Date: Dec 2008
Location: Cedar Rapids, IA
Posts: 23
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With some of the talk of the guardian being at something of a disadvantage when compared to those that are able to dual-wield, what about an added skill for the guardian of Shield Bash. Likely wouldn't deal a lot of damage, but perhaps more for a certain percent chance (based on skill level) of stunning the mob for a few seconds. Perhaps 0.5 damage per skill point with a 0.1% chance of stunning per skill point.
This likely may require much more work than it would actually be worth, but figured I'd toss the idea out there to be shredded.
Edit note: Bear in mind that my current guardian has not attained a level where additional skills are unlocked. If this already exists, I apologize for suggesting it in ignorance.
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01-13-2009, 07:45 AM
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#36
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Epic Scholar
Hopilus is offline
Join Date: May 2008
Location: United States
Posts: 1,455
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Lvl forty skill
Bash - Every point in this skill grants a .two % chance after every melee hit to bash with your shield mesmerizing your target for three seconds. At skill of one hundred, twenty % of your hits will trigger this effect.
__________________
The war is waged, the battles are fought, the Angels and the Demons vow that none shall be left standing. Compassion, never to be seen on the battlefield, one lone angel left standing at the battle's end, sword against her foes throat, tears in her eyes, for her fallen comrades and the slain enemies around her, staring into the eyes of the last demon, lowers her sword, a single act of compassion and mercy, never to be forgotten.
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01-13-2009, 07:58 AM
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#37
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Neophyte
Sarek is offline
Join Date: Dec 2008
Location: Cedar Rapids, IA
Posts: 23
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Ah, thank you for that. Apologies again for my lack of knowledge.
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Sucks |
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01-13-2009, 01:50 PM
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#38
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Neophyte
Morzarka is offline
Join Date: Aug 2008
Location: TEXAS
Posts: 27
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Sucks
Ok not all of us have good alts and i cant afford to make a good alt im a gaurdian and i will be at a disadvantage when soloing unless your like all epic i guess and not everbody can do that or will. All things that are being done and arnt being done now make me want to play this game less and less every day the only thing that keeps me here is A) Iv invested money in it so im not just goin to leave it be and not touch it and B) I like the friends iv made on this game and id rather not leave and not talk to them anymore!!!!!!
I think something more should be done for the gaurdian class since they were meant to be a tank. 
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01-13-2009, 02:10 PM
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#39
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Gem Pouch Expert
austen is offline
Join Date: Aug 2008
Posts: 324
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This patch should help with pk's also, You will no longer be able to sit forever in combat while we stalk
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01-13-2009, 02:55 PM
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#40
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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Creatures are not planned to enrage (extra 25% damage at 5 minutes) unless they are facing more than 1 opponent. The 10 minute berserking will occur for all players, solo or not. If you can't kill something in under 10 minutes you should be grouping to face it anyways.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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