12-11-2008, 10:44 PM
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#21
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Guest
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dont make them epic, dont even put them on the drop list people need to spend gold not save it
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12-12-2008, 05:44 PM
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#22
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Guest
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Quote:
Originally Posted by Hopilus
okay......
heres my idea.....
Dragons (all of the same lvl, all different colors, each one does a different thing)
White Dragon - does a rank 2 or 3 Forsaken DoT. delay of 50.
Green Dragon - does a rank 2 or 3 Bleeding DoT. delay of 50.
Black Dragon - does a rank 2 or 3 Poison DoT. delay of 50.
Red Dragon - does a rank 2 or 3 Burning DoT. delay of 50.
Blue Dragon - casts a Daze, Stun or Mes'd. delay of 50.
Grey Dragon - healing pet. delay of 35.
can make them epic, or shop purchasable.
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i like my dragon better, how about a battle, my dragon vs. all of yours
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12-14-2008, 05:16 AM
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#23
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Epic Scholar
Hopilus is offline
Join Date: May 2008
Location: United States
Posts: 1,455
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how about, mine is slightly more realistic and doable then yours. therefore, mine win.
__________________
The war is waged, the battles are fought, the Angels and the Demons vow that none shall be left standing. Compassion, never to be seen on the battlefield, one lone angel left standing at the battle's end, sword against her foes throat, tears in her eyes, for her fallen comrades and the slain enemies around her, staring into the eyes of the last demon, lowers her sword, a single act of compassion and mercy, never to be forgotten.
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12-14-2008, 05:21 PM
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#24
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Guest
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Beat his ass, hop. no, not with pets, i mean really go over there and beat his silly ****ing ass.
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12-14-2008, 06:45 PM
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#25
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Seer's BFF
Flashus is offline
Join Date: May 2008
Location: Co.Kildare, Ireland
Posts: 633
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how about making the packmule skill into an actual pet.
1. can only be equipped in towns. only for farming purposes.
2. it does not heal or attack. but can take dmg.
3. it doesn't die but gets knocked unconcious. you have to heal it to move again.
4. the skill in packmule gives 50% to it's storage capacity.
5. stacks only 50% of your current stacking ability.
6. no weight limit.
eg:
packmule = 24
item stacking = 30
give 12x15 = 180 trophy carrying ability.
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12-16-2008, 05:00 PM
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#26
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Guest
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I want to be able to raise an army of zombies to take out the enemy. Well, maybe two zombies.
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12-18-2008, 05:49 PM
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#27
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Guest
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I like the idea of a mob pet. Make it a charm gem...
you can have as many charmed pets as you would normal pets. so you have have 2 of one, 2 of the other, or 1 of each.
The charm gem will charm a monster you are fighting o become your pet. I does everything the pet mob just as much damage, cast all the same gems..
In otherwords a kick a$$ pet.
The down side. He WILL turn on you.
The gem level
(Mew Magic category)Psionics (I suck at names)
Inside categories Yellow Magic, Orange Magic
Yellow magic will determine the success of charming a given mob level.
the higher the gem level the better the chance of charming and the higher level you can charm.
level 1 gem will not work on 10+ mobs
level 2 gem will not work on 20+ mobs etc...
Charm will ALWAYS break when entering town!!!
When breaking the MoB will attack, and has a chance of being enraged. (attacking at 1.5 X his level)
Yellow magic is also pet heals, resistance lowering for MoBs etc..
Orange Magic, is mental attacks, Holding charm longer, pet buffs ..
All pets have a Maximun number of moves befoer charm breaks. Some gems adding a move(s) to the charm.
Charisma Will determine the chance of charm breaking after every move.
Compassion will determine how fast Pet will heal after each encounter, and how much damage the pet will take instead of you.
Soothing Determing the chance of an enraged pet.
With a bit of luck and skill you could have an awsome pet for a very long time. but watch out when you to to turn in all those TC's
oh if your pet wins when he breaks, he has a chance of taking some or all of your hard earned TC's away too.
It could be a lot of fun...
There are a lot of other things. But I think I've covered the basics enough to be ultra-flamed. So I will go in search of my fireproof cloak now.
Last edited by elawise; 12-18-2008 at 06:07 PM..
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12-19-2008, 05:20 AM
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#28
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Guest
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12-21-2008, 07:23 PM
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#29
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Guest
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How about Hireling Pets?
They don't get whip bonuses, and take 10%-50% of your gold from chests. You could also have them take 10%-50% of your experience as well and level up. If they get higher than your petmanship level, they 'disappear' to the nearest town - to be hired by the next person.
Alternatively, they could have a 'timed' function (say 1 hour) and have to pay for them up front. They could cost less than a normal pet or be stronger than a normal one.
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12-29-2008, 04:54 AM
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#30
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Guest
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i think it'd be cool if pets could level up and get stat increases (to increase damage/heal and chance to hit for max damage, etc) maybe only to lvl 10 or so
I think it would be a good idea to let pet gain exp with you. And increasing their stats as they level up to give the petmanship more dynamic.
If not, it would be very boring.
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01-03-2009, 10:48 PM
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#31
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Guest
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Quote:
Originally Posted by tallica
agreed.
i think it'd be cool if pets could level up and get stat increases (to increase damage/heal and chance to hit for max damage, etc) maybe only to lvl 10 or so
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I think that lvling pets is a good idea, that would also make them more valuale as they get stronger. 1% skill increase per lvl effectively doubling when pet reaches lvl 100. this would make ppl sell pets to each other more, and buy from other players more.
Also would be simple, they game same xp point players do. This would make it a little more simple, also can use same xp counts as the lvls chars use for each of their skills. So makes pets more valuable, beastmaster a better class, and more valuable at different lvls like casting enchants on weps and armor.
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01-04-2009, 04:07 AM
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#32
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Guest
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I'd love to see pet leveling. It makes sense. And the loyalty skill should be tied to how long you've had the pet. (the longer he's with you, the more he's loyal to you).
I like the mercenary pet idea too but it sounds a little complicated.
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