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10-14-2019, 02:06 PM
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#21
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Boss Hunter
Khettry is offline
Join Date: Sep 2014
Location: West Coast, USA
Posts: 125
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The format doesn't seem proper. A purposefully low-ranked team, barely making it into tourney could rise to 1st if they were better than current victors, but teams wouldn't be ordered according to their ability to beat or lose to all the other teams in the tourney set.
Every team should face every other team in Tourney at least once. Rematches should be reserved for close matches, rather than guaranteed at each level.
For instance, I know we don't stand a chance against Lakki, Krim, or Alga's teams, so instant elimination because all members of victor's team's health is at 75% or more or fight lasts less than a minute in each of those cases.
There's also teams like Neela where we are pretty close going either way which would merit rematch to determine who's better, or on the higher end, say between Tsu and Lakki (as an example), who have rarely met in regular arena matches and might have a much longer fight or even a draw that would require rematches.
In cases where teams are so evenly matched that 10 or 15 minute fights still don't result in a victory, they could be analyzed for their performance against all the other teams to determine which is "better" for the purpose of the tournament. Otherwise, just let the fight go until someone wins.
Timing overall shouldn't be affected too much, but it'll help to give better results than just allowing the bottom team to float to the top without giving anyone in the middle an even chance of the same.
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Everybody lies on the internet.
Last edited by Khettry; 10-14-2019 at 02:32 PM..
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10-14-2019, 03:22 PM
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#22
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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Quote:
Originally Posted by Khettry
The format doesn't seem proper. A purposefully low-ranked team, barely making it into tourney could rise to 1st if they were better than current victors, but teams wouldn't be ordered according to their ability to beat or lose to all the other teams in the tourney set.
Every team should face every other team in Tourney at least once. Rematches should be reserved for close matches, rather than guaranteed at each level.
For instance, I know we don't stand a chance against Lakki, Krim, or Alga's teams, so instant elimination because all members of victor's team's health is at 75% or more or fight lasts less than a minute in each of those cases.
There's also teams like Neela where we are pretty close going either way which would merit rematch to determine who's better, or on the higher end, say between Tsu and Lakki (as an example), who have rarely met in regular arena matches and might have a much longer fight or even a draw that would require rematches.
In cases where teams are so evenly matched that 10 or 15 minute fights still don't result in a victory, they could be analyzed for their performance against all the other teams to determine which is "better" for the purpose of the tournament. Otherwise, just let the fight go until someone wins.
Timing overall shouldn't be affected too much, but it'll help to give better results than just allowing the bottom team to float to the top without giving anyone in the middle an even chance of the same.
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That would be a bare minimum of 15*8 matches, but more realistically, with best 2 of 3s for many of them, it would be 15*8*3 = 360 fights or 60 hours (2.5 days) of potential continuous fighting. It's not feasible.
The goal of the tournament is not to perfectly decide the rankings of the top 16 teams, starting from scratch. It's honestly quite irrelevant if the #16 team sucks vs the #15 team but could have beaten the #12 and #8 team due to favorable match-ups. The real purpose of the tourney is to provide a fun and entertaining way for teams to compete against those nearest their rank who they perhaps did not get a chance to meet frequently enough during the normal season, and prove definitely which team is better.
If anyone has an objection to changing the 3v3 premade season from max 10 min to 5 min fights, speak up now with your reasoning.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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10-14-2019, 03:54 PM
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#23
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Boss Hunter
Khettry is offline
Join Date: Sep 2014
Location: West Coast, USA
Posts: 125
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*shrug* was worth a shot, I guess.
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Everybody lies on the internet.
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10-14-2019, 04:14 PM
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#24
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Seer's BFF
paulodjohn is offline
Join Date: May 2010
Location: china town
Posts: 567
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I am all for each team facing each other. Way more fun. Like you said some teams dont have a chance to meet each other. This way you would meet every top team in a season.
16 teams, each play each other x2 or 3 times. That is 30 or 45 matches per team.
16/2 is 8, so 8 matches can go on at a time.
(face each team twice) 30 x 10 min fights is 5 hours. 30 x 5 min fights is 2.5 hours.
(face each team 3 times) 45 x 10 min fights is 7.5 hours. 45 x 5 min fights is 3.75
I hope my math is right. It would also be much faster than the times specified. As im pretty sure most fights don't come close to going the full length.
Have the very top teams (1-6th or so) face off on the same fight round, as they will be longer fights due to healers. This will reduce the time even further.
This way will also prevent teams redistributing stats just to counter certain teams. If you know your going to face a team of casters next you will redist your stats to full cnt etc.
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10-14-2019, 04:30 PM
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#25
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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yeah making it random would be fun
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10-14-2019, 08:17 PM
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#26
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Seer's BFF
Tsutsu is offline
Join Date: Jul 2017
Posts: 560
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That would also especially screw people who have multiple teams in the top rankings. Just because you've never built multiple strong toons doesn't mean other people haven't...
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10-15-2019, 02:12 AM
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#27
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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People with multiple teams in the top is not going to influence our decision, however, the administration difficulty of many simultaneous matches goes way up w/ Khettry and Paulo's suggestions, and the quality for potential spectators goes down. We'll be starting matches manually for the first tourney, and running 8 or more at once is not feasible.
As for the potential to prep for team you will face, a team (let's say the #1 team, since it's easiest for them) can attempt to predict that they will face the #2 team (believing #2 will win their match, yet not knowing that for sure or even who #2 will end up facing) and they can prepare for them based on that belief. This requires an assumption, and could backfire if #2 does not advance. All other teams need to worry about who they will face from both above and below their rank, and due to the proposed format, a team will start fighting and continue fighting until eliminated, with extremely little time in between matches to prepare for the next team. That same tiny time window applies to the next team they face, i.e. you will not know who is advancing to fight you until they win, and you will enter the arena vs. them moments later. There is not likely to be enough time to make any major build changes, just the typical adaptation once entering the arena.
It may be hectic this first tourney, but we're going to attempt to have less than 30 seconds of dead time between matches.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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10-15-2019, 11:50 AM
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#28
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Boss Hunter
Neela is offline
Join Date: Mar 2013
Posts: 146
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Will it always be 17.00 server time every season we got tournamen?
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10-15-2019, 06:28 PM
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#29
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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Quote:
Originally Posted by Neela
Will it always be 17.00 server time every season we got tournamen?
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Not necessarily.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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