Old 04-26-2014, 09:35 PM   #61
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I just showed you proof. Look at the stat sheet. It is possible to spec to both piercer and DD without giving up too much defense. Therefore, piercer does not need a buff based solely off of the melee dps numbers(which you did not calculate) since it is an incomplete picture of the build's possibilities. The melee dps numbers do not take into consideration the defensive possibilities or casting heals dots or DD's.
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Old 04-26-2014, 09:39 PM   #62
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Enduir posted in this thread.
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Old 04-26-2014, 09:42 PM   #63
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That is not pierce dps using gems. Using gems is caster DPS I don't know how else to explain this to you
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Old 04-26-2014, 09:44 PM   #64
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Sigh...just keep editting your posts so you don't get banned. You don't understand that all damage is a build's DPS.
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Old 04-26-2014, 09:46 PM   #65
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Gem damage always has to be taken into account. That being said, it would not be a bad idea for us to offer alternatives for melee users, ways to increase their DPS without actually *casting* damage spells. There are already some gems that exist that do this, auras and the like, but it's probably not enough to fill a pouch with.
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Old 04-26-2014, 09:49 PM   #66
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Most gems used by melee seem to be slot fillers, like anti caster gems and auras. Maybe gems with weapon classifications,like piercer, whose damage is based off of dex and str,and accuracy based off of dex. Slasher gems could have damage based off of str and accuracy on dex. Resist can be compared to agi instead of cnt. The resitance to melee would still be agi, but now the melee user has a reason to spec into energy,mana, and their respective regens.
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Old 04-26-2014, 09:55 PM   #67
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Or how about melee auras that drain energy and mana per hit to apply an effect such as poison or a DoT? Would fit your idea of not *casting* while still adding a resource limited dps boost. You could call them beneficial auras and it would be a pally buff :P lawl
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Old 04-26-2014, 11:53 PM   #68
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Ok Glitch i recorded some pvp fights and uploading right now. You should receive file in like 5-10 min. And that gem idea seems pretty good
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Old 04-27-2014, 08:00 AM   #69
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I lost interest in the conversation after the first page, but if Glitchless wants to buff pierce I'm down. In all seriousness, to continue using 1h piercing I have felt a strong need to hybridize as much as possible and make use of the high minimum damage and make the hybrid like 75% casting 25% melee. This may not be the best (I haven't run numbers or anything, just feel it out), but it seems to be the most effective. DDs can be very strong without a staff, but this still begs the question why use piercing at all if DW alone doesn't match up to other weapon types? DW Piercing alone is no longer suitable for most PvE (except maybe the really high-level mobs). I think it does warrant more investigation, 1H piercing has fallen far behind since about the time of the 2H Bloodlet buff, and, in all honesty, took a lot of motivation away from me to continue building. But I am back into it now and will see how far I can get this time before I am discouraged once again (should I be expecting this outcome? it really does seem inevitable to me knowing the cyclic nature of class buffing Nodiatis has always operated on [sure would be nice if it didn't have to be this way, but I fully understand and agree with most of the reasons to run updates and balancing this way {one more level of parenthesis? sure, <no seriously, I miss programming =/>}]).

Thank you for your concern Glitchless, I believe your participation in this conversation shows that you know something most likely needs to be done. You're looking in the right place if you'd like to buff the weakest weapon class.
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Old 04-29-2014, 05:56 PM   #70
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Quote:
Originally Posted by Glitchless
Gem damage always has to be taken into account. That being said, it would not be a bad idea for us to offer alternatives for melee users, ways to increase their DPS without actually *casting* damage spells. There are already some gems that exist that do this, auras and the like, but it's probably not enough to fill a pouch with.
Make an assassin class that is 1h pierce only and have their class ability (backstab or "cloak and dagger") deal massive damage as an opener while also giving them % avoidance chance for the first up-to-10 seconds of any battle due to stealthiness or something like that. Maybe in order to make this less OP, force their armor to diminish as a battle goes on so that it's their prerogative to end a fight as quickly as possible.

EDIT: IIF Assassin doesn't already exist.... otherwise, nvm.

It would be nice if some classes were limited to primary class only so that there were less super-hybrids in the game and more specialized players that filled many different roles instead of many roles at once....

My two cents as I frantically type before leaving work!

Last edited by Jingo; 04-29-2014 at 05:59 PM.. Reason: IIF Disclaimer
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