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Old 04-01-2013, 04:06 PM   #21
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no, i dont like it because i would farm, get killed every 15mins and lose trophies, which is not my idea of fun. as i said, i know why glitch did it, and i agree something had to be done to stop the gate exploit, but this has hardly stopped it, as its still cheaper than doing the good old fashioned gating.

you are making something out of nothing. all i said was i dont like it, which is my personal opinion. we are all entitled to something, and i dont say what you mean or feel.

my feelings are my own, so dont assume i don't like it because now the capped players can't exploit as easily.
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Old 04-01-2013, 04:15 PM   #22
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Leave Guerrila warfare skill at zero and u will have 4 houres of imunity.
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Old 04-01-2013, 04:27 PM   #23
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yes. as i said, it discourages me from clan battling, where as before i did quite enjoy it, being able to kill and be killed, with nothing to lose but a bit of pride.
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Old 04-01-2013, 04:50 PM   #24
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chloe, quit bitching.

it is a good fix, yes people will still ask to be killed to go back to town, but that means people get paid now with free trophies, even if they dont want it.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Tell that to the crybaby archers
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 04-02-2013, 10:12 AM   #25
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I agree with Krim that this solves nothing, I like what Rogue or someone suggested earlier that all the trophs which are exceeding total encumberence get put back in storage and person gets sent to town. That would totally stop this exploit and I think it will not create any possible other exploit. I wouldn't like if people overall stayed on the same place if they died in CB
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