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Old 07-25-2012, 08:35 AM   #21
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Quote:
Originally Posted by hotshot64
With no programming experience whatsoever, I'd bet you it would take me less than half an hour to come up with a macro system that would be able to loot for me with one click.
I doubt it, since it would have to identify the different types of trophies for stacking purposes, as well as item/potion/ess/silk/rune drops.

I was considering making a looting macro that worked by pairing an inventory space with a number, and the looting inventory would shift over after each click. It would start at the top left, and clicking 1 would move the stack to the first spot of your inventory, 2 to the second, and so on (I use the top row of inventory for trophies.) After you hit one number, it would loot the first available item to that spot, then go to the ready itself to loot the next available item. If anyone wants to make this for me, and if Glitchless allows it, I will pay gold/tcs for it.

Sorry if you have no idea what I am talking about. Imo it would be legal though because 1 click = 1 action.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 07-25-2012, 08:38 AM   #22
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How inventory spaces would be assigned in my idea:
1----2----3----4
5----6----7----8
9----0----Q----W

I won't have access to image creation software such as paint for another 2 weeks but when I do I will make pics.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.

Last edited by Huggles; 07-25-2012 at 08:42 AM..
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Old 07-25-2012, 10:03 AM   #23
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The program could think by itself (by being able to search for items), which makes it somewhat less legal.
Just like my last macro that looked for empty spots in my storage in order to place trophies wasn't, even though it didn't click.
Mine thought even more than that, because it used image recognition in order to determine whether the trophy was a combat or a spirit (hover trophy. Search for "spirit" where the words should appear. If not found, search for "combat". If neither, it's not a trophy. Move to next)
I still had to click a key in order to select the stack and click it again to move, but it "thought", Glitch said it was illegal.
I since remade it so it only clicks specific spaces in my inventory, with the only "thinking" still in place being: "Did I click last in my inventory? If yes, next click should be in storage", because my keyboard would soon lack keys if I couldn't reuse the same.
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Old 07-25-2012, 10:21 AM   #24
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Quote:
Originally Posted by Darkdingus
The program could think by itself (by being able to search for items), which makes it somewhat less legal.
Just like my last macro that looked for empty spots in my storage in order to place trophies wasn't, even though it didn't click.
Mine thought even more than that, because it used image recognition in order to determine whether the trophy was a combat or a spirit (hover trophy. Search for "spirit" where the words should appear. If not found, search for "combat". If neither, it's not a trophy. Move to next)
I still had to click a key in order to select the stack and click it again to move, but it "thought", Glitch said it was illegal.
I since remade it so it only clicks specific spaces in my inventory, with the only "thinking" still in place being: "Did I click last in my inventory? If yes, next click should be in storage", because my keyboard would soon lack keys if I couldn't reuse the same.
Well then to get rid of the program doing the thinking:
Tab picks up the first item, pressing the number for the inventory space places it there. Hitting tab again goes to the next looting space, until you exit. Since there are only 2 types of trophies per fight, you would only have to do tab - 1 - tab - 1 - tab - 2 - tab - 1, etc. This would make looting incredibly easy without botting. Can't be that hard to have to press 3 keys, BUT IT STILL REQUIRES THOUGHT AND INPUT FOR EACH ACTION.
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 07-25-2012, 11:28 AM   #25
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Quote:
Originally Posted by Huggles
Well then to get rid of the program doing the thinking:
Tab picks up the first item, pressing the number for the inventory space places it there. Hitting tab again goes to the next looting space, until you exit. Since there are only 2 types of trophies per fight, you would only have to do tab - 1 - tab - 1 - tab - 2 - tab - 1, etc. This would make looting incredibly easy without botting. Can't be that hard to have to press 3 keys, BUT IT STILL REQUIRES THOUGHT AND INPUT FOR EACH ACTION.
Still chooses the next empty square, which is partially "thinking". I'd still allow it, but Glitch has the last word on it.

A few things to remember if you do program this:
Don't forget to have your macro reset when you finish looting,
Easy option: having Shift+Tab return it to square 1
Harder, but less clicking to do afterwards: you could make it so a timer activates whenever you activate the macro, and if it reaches the end, resets to square 1; as long as you click the macro again within 15 seconds, it will remember what the next square is, but will go back to square 1 automatically if you stop looting.

You can't have the program detect how many times you clicked (so you have to move your trophy stacks manually once they're full - this is the part of my macro Glitch originally disagreed with)
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Old 07-25-2012, 11:41 AM   #26
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this has been asked for before
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Old 07-25-2012, 11:52 AM   #27
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Quote:
Originally Posted by Darkdingus
Still chooses the next empty square, which is partially "thinking". I'd still allow it, but Glitch has the last word on it.

A few things to remember if you do program this:
Don't forget to have your macro reset when you finish looting,
Easy option: having Shift+Tab return it to square 1
Harder, but less clicking to do afterwards: you could make it so a timer activates whenever you activate the macro, and if it reaches the end, resets to square 1; as long as you click the macro again within 15 seconds, it will remember what the next square is, but will go back to square 1 automatically if you stop looting.

You can't have the program detect how many times you clicked (so you have to move your trophy stacks manually once they're full - this is the part of my macro Glitch originally disagreed with)
It isn't really choosing the next empty square, it is just moving to the next square when you tell it to, regardless of whether or not the square contains a lootable item.

Also it would be easy enough to set a key to exit looting, and have the macro stop after looting is exited, or reset the position, as the macro could also be adapted for drawing gems and autoattacking.
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 07-25-2012, 12:36 PM   #28
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If ya'll are going to bicker I ask you to take it in game or if the messaging system on the forums is still active, do it there. I'm really serious about this idea and I don't want people to read this and think "oh it's just drama BS screw this idea."


Put bluntly: "No b!tching and take your sh!t to messages."
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Old 07-25-2012, 01:08 PM   #29
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Bulk loot -> stack in inventory.
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Old 07-25-2012, 01:40 PM   #30
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Quote:
Originally Posted by Glitchless
Bulk loot -> stack in inventory.
On behalf of all wrists, I thank you Glitch.
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Old 07-25-2012, 11:51 PM   #31
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Thank you Glitchless team. This is much appreciated.
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Old 07-26-2012, 11:54 AM   #32
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IMO Bulk loot isn't good. You have to shift click once stuff is in your inventory and you get the annoying silks too.

I appreciate Glitchless listening to the players and making it, but I still don't like it and will not use it.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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