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		|  06-03-2009, 06:24 AM | #81 |  
	| Seer's BFF 
				 
				
Nurvus is offline
  Join Date: Jul 2008 Posts: 583 | 
 Aura Mastery - When you put a non-Blue gem into play, there's a 0.5% chance per point in this skill you will draw a random aura gem from your pouch.
 Note: Perhaps only draws aura gems from your 2nd, 3rd and 4th gem slots.
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		|  06-04-2009, 06:41 AM | #82 |  
	| Guest | 
 2 handers VS duel wield  
 I thought of many options here bfore going the 2h way even though i can be more effective wit a weapon in each hand , by what i have seen , we 2 hander's one of the rarest of the rare kind ( excluding staff users of course) and feel a bit let down wit the kind of choice and the skills , except the 2 hand skill nothing more which usually doesn't fully compensate for going the 2handed way .  Either the weapon stats have to be increased the skills or a new skill introduced to bring some parity and lets more players go this way .  Even the staff users are at disadvantage when reach above lvl 20 . Its the irony of the game or the way it is , I never find any high lvl 2h wep user , I bet none in the lvl 70's.
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		|  06-04-2009, 06:05 PM | #83 |  
	| Guest | 
 erm... not at all burnout...
 Staffs have massive skill support and while there could be some tweaking to make it more attractive, the damage output does outperform DW at a base level.
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		|  06-07-2009, 09:04 AM | #84 |  
	| Guest | 
 I know staffs are better placed and the adv wit magic outperforms any 1h wep  , but here i am talking about melee classes who use 2h , slashers/piercers / crushers. I use a lvl 27 2h slasher ( demon horn halberd) and wit melee skills of ( str: 220 , dex 160) and 32 def lvl  and other wepon skills like crit , serial crit , 2h and slash spec above 20 but still gets easily defeated with some one of my lvl using 2 battle axes or other weps , the dmg done wit 2 weps in each hand far outweigh the benefits of using a 2h wep . wit my stats i wud rock using some decent slashing weps one in each hand. |  
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		|  06-23-2009, 04:16 AM | #85 |  
	| Epic Scholar 
				 
				
RogueTigeR is offline
  Join Date: Jan 2009 Location: St. Louis Posts: 2,461 | 
 When Trapping gets to say....level 20...and then again at level maybe 40..... i think u should be able to check your traps multiple times a day...... |  
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		|  06-23-2009, 12:18 PM | #86 |  
	| Guest | 
 
	Quote: 
	
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					Originally Posted by burnoutbiker
					
				 I know staffs are better placed and the adv wit magic outperforms any 1h wep  , but here i am talking about melee classes who use 2h , slashers/piercers / crushers. I use a lvl 27 2h slasher ( demon horn halberd) and wit melee skills of ( str: 220 , dex 160) and 32 def lvl  and other wepon skills like crit , serial crit , 2h and slash spec above 20 but still gets easily defeated with some one of my lvl using 2 battle axes or other weps , the dmg done wit 2 weps in each hand far outweigh the benefits of using a 2h wep . wit my stats i wud rock using some decent slashing weps one in each hand. |  
 I wouldn't say out weighs the benefits, just that they have the chance to deal more damage.
 
 The new Haem skill has 100% chance with 2H weapons at max 100 level.
 
 And as for roguetiger, that would be a great idea. |  
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		|  06-24-2009, 03:40 AM | #87 |  
	| Temporarily Suspended 
				 
				
Sapreaver is offline
  Join Date: Aug 2008 Posts: 1,627 | 
 
	Quote: 
	
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					Originally Posted by RogueTigeR
					
				 When Trapping gets to say....level 20...and then again at level maybe 40..... i think u should be able to check your traps multiple times a day...... |  this wouldmake me check my many many traps more often it is a pain waiting a whole day to check your traps |  
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		|  06-24-2009, 03:43 AM | #88 |  
	| Temporarily Suspended 
				 
				
Sapreaver is offline
  Join Date: Aug 2008 Posts: 1,627 | 
 they are in the swamp and I am moving them to the shallows |  
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		|  07-09-2009, 07:51 AM | #90 |  
	| Guest | 
 SURPRISE ATTACK
 every point in this skill gives you 0.1% to surprise attack at the beggining of combat
 dealing maximum dmg to your opponnent.At a skill of 100 10% of your hits will trigger this effect.
 
 
 I imagined this attack to be done automaticially before the mob hits you
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		|  07-17-2009, 02:40 PM | #91 |  
	| Guest | 
 Language Skill:  I began a thread on this topic with the title--you guessed it!--of "Language Skill." |  
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		|  07-19-2009, 04:33 AM | #92 |  
	| Boss Hunter 
				 
				
Vhazar is offline
  Join Date: Sep 2008 Posts: 219 | 
				 Meditation Skill 
 
	Quote: 
	
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					Originally Posted by Description
					
				 Every point in this skill increases out of combat speed of never-ending continual hitpoint, mana and energy replentishing gems by 1% or by 3% if you have staff equipped. |  Why spend much time for restoration? Better kill something! |  
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		|  07-23-2009, 10:12 PM | #93 |  
	| Guest | 
 Mental Barrier - A magical barrier blocks incoming arrow attack with .2% chance. Works like parry but with (cnt + int)/2 and agi as stats. Requires a staff to concentrate on forming shield.
 Change parry to not work with staff.
 
 Helps mage stay on par with archers (kiting) and melee (block/parry) in terms of defense.
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		|  07-24-2009, 04:27 AM | #94 |  
	| Guest | 
 Good idea on the arrow shield, but what would it be under?I'd hope protection but it doesn't seem to fit there, and be a bit of a rub to have to spend yet more spirits. There are only so much casters need with trophies.
 To preempt the it doesn't really matters, I know that but weighed up, there a a lot more options for spirits than combats for msot mages.
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		|  07-24-2009, 08:10 AM | #95 |  
	| Guest | 
 "Sloth"
 Casts a .1% melee slow aura on melee attackers that hit a target protected by one of your mana shields. Lasts 10 seconds. (could also work against ranged and/or spell attacks)
 
 "Outburst"
 
 1% chance per skill level to retaliate with a grey direct damage spell after a hit broke one of your mana shields. Damage range is 1 - original strength of the shield.
 
 
 Both/Either could be restricted to the enchanter class.
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		|  07-24-2009, 12:00 PM | #96 |  
	| Guest | 
 nice idea nosebatter 
 would be good to see more using magi-shields   |  
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		|  07-24-2009, 02:52 PM | #97 |  
	| Guest | 
 How about a shield punch skill? |  
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		|  07-24-2009, 09:38 PM | #98 |  
	| Guest | 
 
	Quote: 
	
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					Originally Posted by Nosebatter
					
				 "Sloth"
 Casts a .1% melee slow aura on melee attackers that hit a target protected by one of your mana shields. Lasts 10 seconds. (could also work against ranged and/or spell attacks)
 |  Never seen an idea outdate so quickly.    
	Quote: 
	
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					Originally Posted by Hodi
					
				 How about a shield punch skill? |  Let's make it a level 40 protection skill called "Bash". |  
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		|  08-03-2009, 01:19 PM | #99 |  
	| Seer's BFF 
				 
				
Flashus is offline
  Join Date: May 2008 Location: Co.Kildare, Ireland Posts: 633 | 
 
	Quote: 
	
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					Originally Posted by Flashus
					
				 since you haven't replied to the crafting suggestion i put in i thought of this skill.
 Skill = MASTERY (crafter class only)
 
 every point reduces eng/mana requirements by .5%
 
 skill 100 would reduce the requirement by 50% for crafting.
 
 this would result in either of the following
 
 1. no need for a crafter to invest in a crafting suit.
 2. gives more diversity to the crafter class.
 |  how about making a slight adjustment to this one.
 
Skill = Craft MASTERY (learning skill) every point reduces eng/mana requirements by .5% for crafters and 0.25% for non crafters
 
Skill = Craft Intelligence (learning skill) every point increases active experience gains by .5% for crafters and 0.25% for non crafters |  
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		|  08-03-2009, 01:26 PM | #100 |  
	| Gem Pouch Expert 
				 
				
Morrodin is offline
  Join Date: Apr 2009 Location: Chicago, Illinois Posts: 467 | 
 Skill:Language- This skill allows you to read the recipe for consumable potions.
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