06-03-2009, 06:24 AM
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#81
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Seer's BFF
Nurvus is offline
Join Date: Jul 2008
Posts: 583
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Aura Mastery - When you put a non-Blue gem into play, there's a 0.5% chance per point in this skill you will draw a random aura gem from your pouch.
Note: Perhaps only draws aura gems from your 2nd, 3rd and 4th gem slots.
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06-04-2009, 06:41 AM
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#82
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Guest
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2 handers VS duel wield
I thought of many options here bfore going the 2h way even though i can be more effective wit a weapon in each hand , by what i have seen , we 2 hander's one of the rarest of the rare kind ( excluding staff users of course) and feel a bit let down wit the kind of choice and the skills , except the 2 hand skill nothing more which usually doesn't fully compensate for going the 2handed way . Either the weapon stats have to be increased the skills or a new skill introduced to bring some parity and lets more players go this way . Even the staff users are at disadvantage when reach above lvl 20 . Its the irony of the game or the way it is , I never find any high lvl 2h wep user , I bet none in the lvl 70's.
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06-04-2009, 06:05 PM
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#83
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Guest
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erm... not at all burnout...
Staffs have massive skill support and while there could be some tweaking to make it more attractive, the damage output does outperform DW at a base level.
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06-07-2009, 09:04 AM
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#84
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Guest
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I know staffs are better placed and the adv wit magic outperforms any 1h wep , but here i am talking about melee classes who use 2h , slashers/piercers / crushers. I use a lvl 27 2h slasher ( demon horn halberd) and wit melee skills of ( str: 220 , dex 160) and 32 def lvl and other wepon skills like crit , serial crit , 2h and slash spec above 20 but still gets easily defeated with some one of my lvl using 2 battle axes or other weps , the dmg done wit 2 weps in each hand far outweigh the benefits of using a 2h wep . wit my stats i wud rock using some decent slashing weps one in each hand.
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06-23-2009, 04:16 AM
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#85
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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When Trapping gets to say....level 20...and then again at level maybe 40..... i think u should be able to check your traps multiple times a day......
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06-23-2009, 12:18 PM
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#86
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Guest
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Quote:
Originally Posted by burnoutbiker
I know staffs are better placed and the adv wit magic outperforms any 1h wep , but here i am talking about melee classes who use 2h , slashers/piercers / crushers. I use a lvl 27 2h slasher ( demon horn halberd) and wit melee skills of ( str: 220 , dex 160) and 32 def lvl and other wepon skills like crit , serial crit , 2h and slash spec above 20 but still gets easily defeated with some one of my lvl using 2 battle axes or other weps , the dmg done wit 2 weps in each hand far outweigh the benefits of using a 2h wep . wit my stats i wud rock using some decent slashing weps one in each hand.
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I wouldn't say out weighs the benefits, just that they have the chance to deal more damage.
The new Haem skill has 100% chance with 2H weapons at max 100 level.
And as for roguetiger, that would be a great idea.
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06-24-2009, 03:40 AM
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#87
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Temporarily Suspended
Sapreaver is offline
Join Date: Aug 2008
Posts: 1,627
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Quote:
Originally Posted by RogueTigeR
When Trapping gets to say....level 20...and then again at level maybe 40..... i think u should be able to check your traps multiple times a day......
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this wouldmake me check my many many traps more often it is a pain waiting a whole day to check your traps
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06-24-2009, 03:43 AM
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#88
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Temporarily Suspended
Sapreaver is offline
Join Date: Aug 2008
Posts: 1,627
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they are in the swamp and I am moving them to the shallows
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07-09-2009, 07:51 AM
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#90
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Guest
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SURPRISE ATTACK
every point in this skill gives you 0.1% to surprise attack at the beggining of combat
dealing maximum dmg to your opponnent.At a skill of 100 10% of your hits will trigger this effect.
I imagined this attack to be done automaticially before the mob hits you
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07-17-2009, 02:40 PM
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#91
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Guest
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Language Skill: I began a thread on this topic with the title--you guessed it!--of "Language Skill."
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Meditation Skill |
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07-19-2009, 04:33 AM
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#92
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Boss Hunter
Vhazar is offline
Join Date: Sep 2008
Posts: 219
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Meditation Skill
Quote:
Originally Posted by Description
Every point in this skill increases out of combat speed of never-ending continual hitpoint, mana and energy replentishing gems by 1% or by 3% if you have staff equipped.
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Why spend much time for restoration? Better kill something!
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07-23-2009, 10:12 PM
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#93
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Guest
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Mental Barrier - A magical barrier blocks incoming arrow attack with .2% chance. Works like parry but with (cnt + int)/2 and agi as stats. Requires a staff to concentrate on forming shield.
Change parry to not work with staff.
Helps mage stay on par with archers (kiting) and melee (block/parry) in terms of defense.
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07-24-2009, 04:27 AM
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#94
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Guest
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Good idea on the arrow shield, but what would it be under?
I'd hope protection but it doesn't seem to fit there, and be a bit of a rub to have to spend yet more spirits. There are only so much casters need with trophies.
To preempt the it doesn't really matters, I know that but weighed up, there a a lot more options for spirits than combats for msot mages.
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07-24-2009, 08:10 AM
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#95
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Guest
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"Sloth"
Casts a .1% melee slow aura on melee attackers that hit a target protected by one of your mana shields. Lasts 10 seconds. (could also work against ranged and/or spell attacks)
"Outburst"
1% chance per skill level to retaliate with a grey direct damage spell after a hit broke one of your mana shields. Damage range is 1 - original strength of the shield.
Both/Either could be restricted to the enchanter class.
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07-24-2009, 12:00 PM
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#96
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Guest
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nice idea nosebatter
would be good to see more using magi-shields 
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07-24-2009, 02:52 PM
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#97
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Guest
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How about a shield punch skill?
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07-24-2009, 09:38 PM
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#98
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Guest
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Quote:
Originally Posted by Nosebatter
"Sloth"
Casts a .1% melee slow aura on melee attackers that hit a target protected by one of your mana shields. Lasts 10 seconds. (could also work against ranged and/or spell attacks)
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Never seen an idea outdate so quickly.
Quote:
Originally Posted by Hodi
How about a shield punch skill?
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Let's make it a level 40 protection skill called "Bash".
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08-03-2009, 01:19 PM
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#99
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Seer's BFF
Flashus is offline
Join Date: May 2008
Location: Co.Kildare, Ireland
Posts: 633
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Quote:
Originally Posted by Flashus
since you haven't replied to the crafting suggestion i put in i thought of this skill.
Skill = MASTERY (crafter class only)
every point reduces eng/mana requirements by .5%
skill 100 would reduce the requirement by 50% for crafting.
this would result in either of the following
1. no need for a crafter to invest in a crafting suit.
2. gives more diversity to the crafter class.
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how about making a slight adjustment to this one.
Skill = Craft MASTERY (learning skill) every point reduces eng/mana requirements by .5% for crafters and 0.25% for non crafters
Skill = Craft Intelligence (learning skill) every point increases active experience gains by .5% for crafters and 0.25% for non crafters
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08-03-2009, 01:26 PM
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#100
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Gem Pouch Expert
Morrodin is offline
Join Date: Apr 2009
Location: Chicago, Illinois
Posts: 467
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Skill:
Language- This skill allows you to read the recipe for consumable potions.
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