02-19-2009, 01:53 AM
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#61
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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Quote:
Originally Posted by Eiryne
we had Rogues, why no stealing?
Kleptomaniac's Thievery
- or -
Stealing Precaution:
(please tell if I spelled incorrect)
Get x.xx% (based on skill point) chance to steal single item at Stores. You may only mug the items that you can use or equip, so it's impossible to pick darken items.
How if failed? Pathetic died & lost rested time as the punishment.
You may only use this skill again after 1 hour (or perhaps 2 hours) delay.
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this is actually a great idea for a rogue class... if there are ever class specific skills this should be one of the handful of rogue skills for sure
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02-19-2009, 01:20 PM
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#63
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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I completely agree with you this is necessary. Though I feel more for a skill like workmanship/collection, lets call it X.
Every point in X reduces the xp penalty for your highest skill with 1%. Of course leveling this skill is free from xp penalties either. We need an x in weaponry, archery, protection, life, death, psych and beastmastery.
The idea is that you can level 1 stat in each category beyond your player level with a reduced xp penalty, but not higher than you have leveled x in that same category.
An example:
Player zztop is level 70 (cap).
His protection skills look like this:
suiting 70
blocking 58
parry 60
combar recovery 40
impedance 60
x-protection 80
-> this means that to get x-protection to 80 zztop took no xp penalty whatsoever (only possible to level it with combats and/or passive)
-> this also means that zztop can level suiting (as it is his highest stat) up to 80 with a reduced xp penalty.
-> assume the formula to determine his xp is normal value - xp penalty (to go to level 71 it would mean something like normal value -10%). with this new skill it would be something like:
normal value - (10%penalty / (80*1)).
This can only be applied to 1 skill in the protection category = you highest. If you want to level up a 2nd protection skill beyond your player level you 'll still face the normal xp penalty. As soon as this new one becomes the highest skill then x would be applied to this one.
I believe that this is a concept that requires time and many trophies, but that is still worth it. Remember that you have such an x skill in each category. En plus will it stimulate character customization without exaggerating.
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Clan MAP |
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03-02-2009, 04:43 PM
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#64
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Temporarily Suspended
Ripple is offline
Join Date: Feb 2009
Posts: 211
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Clan MAP
Can we have all online clan members show up on map like a group shows on map?
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03-02-2009, 04:56 PM
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#65
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Epic Scholar
Hopilus is offline
Join Date: May 2008
Location: United States
Posts: 1,455
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um, ripple, wrong area hun.
__________________
The war is waged, the battles are fought, the Angels and the Demons vow that none shall be left standing. Compassion, never to be seen on the battlefield, one lone angel left standing at the battle's end, sword against her foes throat, tears in her eyes, for her fallen comrades and the slain enemies around her, staring into the eyes of the last demon, lowers her sword, a single act of compassion and mercy, never to be forgotten.
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03-06-2009, 05:11 PM
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#66
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Guest
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A skill to lower the time needed for recastable gems to recharge?
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03-09-2009, 03:17 AM
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#67
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Guest
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An idea for expanding on the Divination skill.
At 10/50, you gain an additional draw slot. You still draw at the same speed, but new draws don't automatically replace your current draw, instead pushing it over into the new slot. The chance to draw a gem at the start of combat is applied to each draw slot separately. (For example, you start combat with gems in your first and third draw slots, but not the second).
This would make it easier to use cantrips, since it's easy to mis-time the bonus draw and overwrite a gem you just drew, and would make it easier to handle gem draws in general. It would also improve what is one of the weakest magic-based skills (one extra, random gem at the start of a battle is a very small benefit compared to say, sleight of hand or even gem handling).
Then you could make it so cantrips don't reset your draw timer, wink wink hint hint.
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03-13-2009, 03:24 PM
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#68
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Seer's BFF
Flashus is offline
Join Date: May 2008
Location: Co.Kildare, Ireland
Posts: 633
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since you haven't replied to the crafting suggestion i put in i thought of this skill.
Skill = MASTERY (crafter class only)
every point reduces eng/mana requirements by .5%
skill 100 would reduce the requirement by 50% for crafting.
this would result in either of the following
1. no need for a crafter to invest in a crafting suit.
2. gives more diversity to the crafter class.
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03-31-2009, 03:28 PM
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#69
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Guest
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bonus to the effects of weapon chances an for gem chances?
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04-03-2009, 05:02 PM
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#70
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Guest
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Hmmm hard to balance tho, as if based on a percentile, larger delay weapons will benefit.
Level 60 Weaponry
Battle Fervour
Every point in this skill provides a 0.25 increase in weapon attack speed after 5 minutes have passed.
Divination needs an alteration as it currently has no reason to be levelled beyond around 15 IMO.
Maybe every point in it has a 0.5% chance of an extra gem being drawn and revealed in a second window at the same time as one appears in the original. You only get to use one, and when you drag it into play, the other disappears. The gem appearing in the second window would be any from the pouch aside from the one in the first. this would also aid those asking for an extra window for Replay cantrip effects.
Hmm to match Burning Soul
Psych Magic Level 60
Spacial Resonance
Every 5 points in this skill provides the ability to remove from use one slot of your gem pouch. Each slot is togglable and non-permanent.
Life Magic Level 60
Aperture
Every point in this skill increases your accuracy/to hit rate (depending on how your mechanics are set up) by 0.4%
And just to fill in the gaps, as I noticed that Social needs a ton of skills... so here we go
Level 20
Charismatic Banter
Each point in this skill provides a 0.1% reduction in vendor price.
Sceptical Agnostic
Every point in this skill provides a 0.1% chance of an experience rush when sacrificing trophies.
Natural Salesman
Every point in this skill adds 5% to the sale price of tradeskill items to stores.
At level 100 this would make a silk be worth 6g. At level 50 3.5g. Good way for frees to harvest more money.
Level 40
Gilded Tongue
Every point decreases vendor prices by 0.3%. Stacks with Charismatic Banter
Anti-social Apathy
Experience only gained by PKKing. For every PKK made, you gain ### experience in this skill
per level. (Eg a level 53.4 PK would give 53,400 exp if killed if you gained 1000. I don't know how to balance it properly.)
For every point in this skill you gain a 1% inhibitor on the ability PKs have to flee from you.
Adventuring
Level 40
Antagonism
Every point increases the chance of you being targetted by 0.25%
Silent Wind
Every point reduces chance for encounters by 0.1%.
Level 60
Rune Scope
The power of your runes increases by 0.25% for every point in this skill.
Resourcefulness/Crafting/Artistry
Level 40 / 60
Same as level 20 skills.
Beast Mastery
Level 20
Keen Senses
With a whip equipped, this every point in this skill increases your ability to dodge your opponents attack by 0.2%.
Level 40
Aggressive Stance
With a whip equipped, this skill provides a 0.4% chance per level of causing your pets to deal double damage.
Level 60
Scavenger
For every point in this skill, you gain 0.5% chance per pet with whip on same side of finding non-trophy loot.
Stats
Level 60
Comraderie
Every 10 points in this skill allows you to add 5% of your pets stats onto your own. This encompases AC and accuracy. At level 100, from a pet with 100 in all stats, you would gain 50 in each of your stats
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04-03-2009, 05:04 PM
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#71
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Guest
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Hmm someone else expanded divination too -_-
well mine is kinda similar.
and I didn't read it first! :'(
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04-03-2009, 05:11 PM
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#72
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Guest
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Auction Ear
Every point lowers the tax on auction sales by 0.35%
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04-08-2009, 04:10 PM
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#73
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Guest
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Counterstrike or counterattack.
This could be a lvl 40 or 60 skill.
Each lvl in this kill could give a .5% chance to strike the attacking enemy ONLY once, when you were sucessful to parry, block, able to kite, or the opponents attack missed.
Your counter hit could be a normal attack hit or a bleeding process or any other magical effect.
As in normal combat any evasion would shift the initiative from the attacker to the defender.
Therefore, at a couterstrike lvl of 100, any def evasion (being any of the afore mentioned actions) would have a 50% to inflict dmg (being either an attack or a preset dmg amount i.e. 1 normal attack in normal dmg range, or somthing to the effect of "up to X dmg, based on CNC")
Last edited by Music; 04-08-2009 at 04:15 PM..
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Greater DW |
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04-22-2009, 02:24 PM
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#74
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Gem Pouch Expert
Morrodin is offline
Join Date: Apr 2009
Location: Chicago, Illinois
Posts: 467
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Greater DW
Level 40 skill
Greater Dual Wield
You must have a skill of 40 to actually dual wield Two-Handed Weapons. When dual wielding two-handed weapons your delay is equal to total delay x2
I wouldnt know the actually math behind it, but it would be cool to DW 2H weapons.
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04-22-2009, 07:06 PM
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#75
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Guest
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never -_-
DW of 2H = phail
fun as it would be, it's what EVERY body would do
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05-03-2009, 05:42 AM
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#76
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Guest
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Rapid Recharge (Possibly a Jeweler skill?) Cuts the delay of recastable gems by 0.5% per level.
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05-05-2009, 11:17 AM
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#77
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Guest
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Disgrace: Decreases the chance of grey magic being blocked or resisted by ~ .15% per skill level.
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05-09-2009, 09:46 AM
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#78
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Guest
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Hoplite: As long as this skill is equal or greater to the blocking skill level required to equip your shield and the piercing skill level required to equip your spear, you are allowed to equip both. Your attack delay is increased by 50% minus .25% per skill level though.
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05-13-2009, 02:20 PM
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#79
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Guest
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Hoplite skill edit/update:
The idea is to give shield users a more aggressive stance they can train should it be too easy to keep max (or almost max) health. So instead of or in addition to an increased attack delay maybe not allowing the user to parry with spear and shield equipped. Together with having to put much more points in dex (and thus less points in str, which is required for blocking) it should be a fair exchange for an enhanced offense (dps of spears and two handed skill).
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Group PvP |
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05-30-2009, 10:42 AM
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#80
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Temporarily Suspended
Ripple is offline
Join Date: Feb 2009
Posts: 211
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Group PvP
PvP group level should coun't in PvP
Example 2 lvl 30 vs 1 lvl 40
the 2 lvl 30's hould be able to hit the level 40 atleast. their combined group lvl is 60 where as the lvl 40 char is only 40.
any way this was a low level of intrest and this is all i'll say maybe if other's feel stronger about this they can carry the discussion.
Regards,
Ripple
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