Quote:
Originally Posted by Huggles
Raze was needed because...? Am I missing something?
When I did max damage calcs a few months back, I calculated max DD hit at 20k (with quadcast). Now they have less chance to be blocked...and you need a ridiculous amount of cnt to resist them...so...
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This is what my OriginalPost was aimed at...
I see that Dot's and DD's were inbalanced, and DoT's needed a 'nerf'..which they recieved... but were DD's underpowered vs. the rest of Nod's builds????
now that they recieved a buff, what about Dw'ers?... what about ranged users?... 2her's ?...
when you buff 1 build, it effects all:
now.. ranged users and 2hers really really cannot compete against a team w/ a DD'er as the DPS (arena)... dw'ers, being the jack o' all trades / avg build, good offense, good defense, ability to throw on whip(s) and a shield if needed, fall behind too, probably more than the other builds who only fall behind in defense vs DD's (shield users) or offense compared (2her's and ranged... ranged to a degree as they are also jack's o' all).... dw'ers fall short b/c their DPS now falls even furthur behind and their defense (when shield is equipped) falls at same time.
My notion is that if Jeff/Glitchless wants more DPS in game, DD users should not be the only way to get at it. A majority of builds should receive benefits to a new skill which creates more DPS, as to keep the perceived balance b/t builds/classes.