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		|  01-04-2013, 09:12 PM | #41 |  
	| Gem Pouch Expert 
				 
				
Aesonicus is offline
  Join Date: Jul 2011 Posts: 353 | 
 still support |  
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		|  02-18-2013, 07:23 PM | #42 |  
	| Boss Hunter 
				 
				
jackamoe is offline
  Join Date: Mar 2010 Location: indiana Posts: 105 | 
 I too still support this ... 
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		|  03-18-2013, 07:42 PM | #43 |  
	| Boss Hunter 
				 
				
jackamoe is offline
  Join Date: Mar 2010 Location: indiana Posts: 105 | 
 Bump i say ! ! ! 
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		|  03-25-2014, 02:41 PM | #44 |  
	| Boss Hunter 
				 
				
jackamoe is offline
  Join Date: Mar 2010 Location: indiana Posts: 105 | 
 *uses necromancy powers to revive year old idea* 
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		|  04-22-2014, 02:24 PM | #45 |  
	| Rat Slayer 
				 
				
Xeare is offline
  Join Date: Apr 2014 Posts: 31 | 
 Are we still interested in this? Glitch says he doesn't like the idea of punching stuff. I'm punching stuff on my toon atmo. I'd support a sort of unarmed class, but I think that it'd need to be heavily based on /not/ taking damage (paarries) and forcing stronger and stronger enemies against themselves.  As it is now, the best class for unarmed is an Alcoholic Tactician for parry and exp bonuses. Kinda the opposite of the awesome we all want in a fist fighter. |  
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		|  04-23-2014, 03:21 AM | #46 |  
	| Epic Scholar 
				 
				
Huggles is offline
  Join Date: Aug 2010 Posts: 4,845 | 
 Punching stuff is stupid. 
				__________________ 
	Quote: 
	
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					Originally Posted by Glitchless
					
				 If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental. |  
	Quote: 
	
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					Originally Posted by Glitchless
					
				 The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it. |  
	Quote: 
	
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					Originally Posted by Huggles
					
				 Old Delay/(1+haste%) = New Delay
 For slow effects, use the slow % but as a negative.
 
 Just repeat for multiple effects.
 
 DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is  not the same as 1/0.6 and your answer will be wrong.
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		|  04-23-2014, 07:46 AM | #47 |  
	| Rat Slayer 
				 
				
Xeare is offline
  Join Date: Apr 2014 Posts: 31 | 
 
	Quote: 
	
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					Originally Posted by Huggles
					
				 Punching stuff is stupid. |  It may be stupid, but it's fun    
(You're not very friendly for a huggles) |  
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		|  04-23-2014, 09:58 AM | #48 |  
	| Gem Pouch Expert 
				 
				
Qratos is offline
  Join Date: Mar 2011 Location: Texas Posts: 487 | 
 he's a troll, sooooo............ |  
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		|  04-23-2014, 01:05 PM | #49 |  
	| Epic Scholar 
				 
				
Huggles is offline
  Join Date: Aug 2010 Posts: 4,845 | 
 I'm not trolling. Many things in Nod make no sense at all. However, Glitchless got it right when he made fists not do as much damage as giant axes or spears. 
				__________________ 
	Quote: 
	
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					Originally Posted by Glitchless
					
				 If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental. |  
	Quote: 
	
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					Originally Posted by Glitchless
					
				 The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it. |  
	Quote: 
	
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					Originally Posted by Huggles
					
				 Old Delay/(1+haste%) = New Delay
 For slow effects, use the slow % but as a negative.
 
 Just repeat for multiple effects.
 
 DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is  not the same as 1/0.6 and your answer will be wrong.
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		|  04-23-2014, 01:32 PM | #50 |  
	| Rat Slayer 
				 
				
Xeare is offline
  Join Date: Apr 2014 Posts: 31 | 
 
	Quote: 
	
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					Originally Posted by Huggles
					
				 I'm not trolling. Many things in Nod make no sense at all. However, Glitchless got it right when he made fists not do as much damage as giant axes or spears. |  And I don't /want/ punching to hit as hard as giant axes or spears. I want it to be a defensive class where you focus on not getting hit and crippling your opponents or disarming them or hitting pressure points or whatever else. Fists don't hit for much, but in the hands of one who has forged their mind and body for the sake of using them they should be capable of being useful in their own way. |  
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		|  04-23-2014, 02:13 PM | #51 |  
	| Gem Pouch Expert 
				 
				
Qratos is offline
  Join Date: Mar 2011 Location: Texas Posts: 487 | 
 you're playing the wrong game for that then.... As soon as you start playing, the first you're told to do is buy an iron gaff. |  
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		|  04-23-2014, 02:15 PM | #52 |  
	| Rat Slayer 
				 
				
Xeare is offline
  Join Date: Apr 2014 Posts: 31 | 
 ...Which you immediately discard in favor of punching things. It's better this way. |  
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		|  04-23-2014, 03:23 PM | #53 |  
	| Auction Master 
				 
				
>.> is offline
  Join Date: Mar 2011 Posts: 1,217 | 
 Krim, don't bother. He doesn't listen to anyone telling him it isn't worth it even when proof is shown that his "calculations" are wrong. |  
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		|  03-24-2015, 01:47 AM | #54 |  
	| Boss Hunter 
				 
				
jackamoe is offline
  Join Date: Mar 2010 Location: indiana Posts: 105 | 
 bump ! for the love of all thats holy bump then empliment ! ! ! ! ! 
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		|  06-11-2016, 02:16 PM | #55 |  
	| Boss Hunter 
				 
				
jackamoe is offline
  Join Date: Mar 2010 Location: indiana Posts: 105 | 
 its been 5 years since i posted this ... we know its not gunna happen ... but i still support it >.> 
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		|  06-11-2016, 03:24 PM | #56 |  
	| Temporarily Suspended 
				 
				
ShadeDaScout is offline
  Join Date: Dec 2015 Posts: 520 | 
 
	Quote: 
	
		| its been 5 years since i posted this ... we know its not gunna happen ... but i still support it >.> |  Damn you sure want hands to prevail
 
I don't really see the point in having rings since we already have runes :/ 
On the other hand ...here's an idea how to buff arms:
 
1.Buff "Double Bond" to work with shields: 
This skill increases the stat and temper bonuses of two-handed weapons and staves by up to 100%,including shields if the other hand is empty .
 
This way people who want to use hand to hand combat won't suffer from low stats, making them equal just like everyone else (dw, 2h, melee weapon and shield)
 
2.Also introducing shields that buff bash and improved bash, just like Dragon's Talon Bow amplifies Broadhead skill 10 times.
 
In any case...
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		|  06-12-2016, 12:27 AM | #57 |  
	| Epic Scholar 
				 
				
hotshot64 is offline
  Join Date: Sep 2009 Posts: 5,068 | 
 I support, IF it's just as expensive to do barehanded combat as it is to purchase legendary weapons. 
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Your comprehensive source for Nodiatis calculators and information.     |  
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		|  06-12-2016, 02:07 AM | #58 |  
	| Gem Pouch Expert 
				 
				
devil is offline
  Join Date: May 2013 Posts: 498 | 
 *each crit while using barehanded does 5x the damage but costs 100k gold* >.> |  
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		|  06-12-2016, 06:02 AM | #59 |  
	| Temporarily Suspended 
				 
				
ShadeDaScout is offline
  Join Date: Dec 2015 Posts: 520 | 
 
	Quote: 
	
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					Originally Posted by hotshot64
					
				 I support, IF it's just as expensive to do barehanded combat as it is to purchase legendary weapons. |  It's cheaper in gold, but more expensive in experience (I think), as for going hand to hand efficiently you need all 3 melee skills as high as possible , +blocking, +bash, +improved bash, +double bond , making them more exp dependent
 
and also hand to hand users don't (literally can't) get any bonuses from melee weapons, while still retaining them from bow sets
 
so I think it's kinda fair, but I might be wrong |  
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		|  06-12-2016, 07:49 AM | #60 |  
	| Crab Defiler 
				 
				
SapreaverTwo is offline
  Join Date: May 2016 Posts: 53 | 
 It's cheaper trophy wise, only need slash pierce crush over crit maybe precision, death blow vengeance block improved bash bash. None of the level 40 skills nor level 20 skills are usable. It might also require whips archery and staves though this is unverified as I have been leveling them all since level1.
 
 I agree making double bond work with shields when unarmed would be awesome and step towards making it viable.
 If it's a cost/power thing.
 Make a level 1 epic skill under stats called improved fighting that doesn't do anything but every 20 levels let's you have access to
 Crit strike
 double attack
 let's double bond work on shields
 the level 40 skills
 count as a staff for mana energy reduction purposes
 Double on hit potion effects
 And finally at level 140 increases the max damage by 100%.
 
 So it costs time experience and you still need to have the shield
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