Old 08-02-2011, 03:36 AM   #21
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Originally Posted by chrisdj
we dont have an instant kill button for capped archers, in north lake and above, we will never see that possible ! but i'm more than happy with what we can do now!
would like to point out, that at this current point in time, you do.

2k+ crits are able to be done with bows now, and with a trishot, that can be 6k+ which is more then the health of the N Lake normal mob, meaning it is entirely possible for an archer to 1 hit a mob in N Lake.

besides casters, no one else can do this. and yes, a 2k+ crit can be done with a bow in first shot. ive already seen some 1.7k+ crits on opening shot with a bow.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Tell that to the crybaby archers
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Old 08-02-2011, 03:56 AM   #22
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Many thx for this patch Glitchless, it brings back archers into the game at capped level which was necessary imo.
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Old 08-02-2011, 04:35 AM   #23
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unless my counting is really bad i think water spider N lake is 8k- 8500 and water goddess is around 9k+ if these were around 6k i would agree (in theory) we could one shot tri shot them i'm counting damage on N lake as i'm writing this and think thats about right for mob hp's but i'm sure someone has the exact total
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Old 08-02-2011, 04:47 AM   #24
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yes, for N lake archers wont be op for sure, still they miss to much, but for wc it will be more than awesome. Will test that in WC
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Old 08-02-2011, 05:11 AM   #25
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Quote:
Originally Posted by chrisdj
unless my counting is really bad i think water spider N lake is 8k- 8500 and water goddess is around 9k+ if these were around 6k i would agree (in theory) we could one shot tri shot them i'm counting damage on N lake as i'm writing this and think thats about right for mob hp's but i'm sure someone has the exact total
id say your wrong, ive done a 3k double crit, and taken bit over half their HP off. but i could be remembering wrong

and speak to ugo in game, he should have a rough amount of HP per mob for there.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Tell that to the crybaby archers
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 08-02-2011, 05:15 AM   #26
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Quote:
Originally Posted by Smashbros
id say your wrong, ive done a 3k double crit, and taken bit over half their HP off. but i could be remembering wrong

and speak to ugo in game, he should have a rough amount of HP per mob for there.
Wc mobs have 5k hp, N lake mobs have more than 8k, it was confirmed by many tests.
BTW I am doing double 3k crits very often, never saw to take half hp
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Old 08-02-2011, 05:35 AM   #27
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Quote:
Originally Posted by lankas
Wc mobs have 5k hp, N lake mobs have more than 8k, it was confirmed by many tests.
BTW I am doing double 3k crits very often, never saw to take half hp
heroic or non??

cause i have more then once, taken more then half HP in 1 double crit on first hit in N Lake when fighting normal mobs.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Tell that to the crybaby archers
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 08-02-2011, 06:29 AM   #28
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ok, casters got buffed, 2h got buffed, DoTs got buffed, bow users got buffed, who's next now Glitch ?
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Old 08-02-2011, 06:43 AM   #29
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Quote:
Originally Posted by Smashbros
heroic or non??

cause i have more then once, taken more then half HP in 1 double crit on first hit in N Lake when fighting normal mobs.
normal.

It seems that mobs are afraid of you, and they drop in hp before the fight
if N lake mobs have same hp as WC mobs, what the hell I spent half a year in WC killing in 12s each fight, when I could do same in N lake (btw I am killing here now, average is about 20s)
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Old 08-02-2011, 08:11 AM   #30
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glitch i have a quick question concerning bladow would any posion dot or burn dots gem damage be counted in with this or is it just from our bow shots that count towards bladow?
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Old 08-02-2011, 08:40 AM   #31
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Quote:
Originally Posted by chrisdj
unless my counting is really bad i think water spider N lake is 8k- 8500 and water goddess is around 9k+ if these were around 6k i would agree (in theory) we could one shot tri shot them i'm counting damage on N lake as i'm writing this and think thats about right for mob hp's but i'm sure someone has the exact total
Those are about the figures I've estimated for the N. Lake mobs also.
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Old 08-02-2011, 08:53 AM   #32
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Quote:
Originally Posted by chrisdj
glitch i have a quick question concerning bladow would any posion dot or burn dots gem damage be counted in with this or is it just from our bow shots that count towards bladow?
based on skill descript. id say yes they do
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
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Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 08-02-2011, 10:32 AM   #33
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As a result of countless messages "ARCHERS SUCK" in both civil and uncivil channel, and as a reward for endless patience, finally the archers get a well-deserved upgrade in damage. Thank you to all archers that had the patience and courage and determination to stick with their bow, arrow and quiver.

And thanks jeff for finally doing this
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Old 08-02-2011, 10:50 AM   #34
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Quote:
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they still suck ;P
Yes dear
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Old 08-02-2011, 11:42 AM   #35
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Quote:
Originally Posted by chrisdj
glitch i have a quick question concerning bladow would any posion dot or burn dots gem damage be counted in with this or is it just from our bow shots that count towards bladow?
It triggers all burn and poison DoT's making a poison based Ranger very powerful or any archer teamed up with a specialised burn or poison DoT caster very powerful as well.
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Old 08-02-2011, 02:59 PM   #36
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cheers glitch a nice added bonus !
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Old 08-02-2011, 04:06 PM   #37
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I can see a rogue/magician account in the future, alongside a bow user, spamming the ____ out of the mob with ignitions, conflagrations, genesis, toxicity, along with Flameshot and poison arrow being useful along with snakes tongue. The battle nears its end and BLADOW! The word from Glitchless's grammatical mind apppears, with the DoTs rupturing.


On the other hand, Bladow sounds.....weird.
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Old 08-02-2011, 04:07 PM   #38
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I'm abit confused about Bladow..

I can't seem to understand how it triggers.. I mean, do existings effects cause it, or does it only trigger when you burn or poison shot..? And does it finish their total HP only when it is actived? Or does it indeed rupture all the damage?
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Old 08-02-2011, 04:21 PM   #39
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Quote:
Originally Posted by Jadakris
I'm abit confused about Bladow..

I can't seem to understand how it triggers.. I mean, do existings effects cause it, or does it only trigger when you burn or poison shot..? And does it finish their total HP only when it is actived? Or does it indeed rupture all the damage?
Say for example you cast some burn and poison gems and had a few poison and flame arrow shots go off. Lets say the total between it all is 1000 damage. If you have 100 in this skill once the mob goes under 1k hp the next successful shot will trigger and the stored damage will go off all at once finishing the mob.
The 1000 is what is in the dot pool once the mobs hp goes below.

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Old 08-02-2011, 05:56 PM   #40
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sooo when i have my poison dots back in play, which archers wanna be my bum buddy??
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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